ARAM Mayhem

ARAM Mayhem Augments

Explore all augments from the LoL ARAM Mayhem. Check Mayhem augments tiers and sets.

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???
Tier: Prismatic

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YourEnemy Missing pings will cause you to launch a missile at the pinged location, exploding upon arrival to deal 100 – 400 (based on level) (+ 10% of target's missing health) magic damage to enemies struck, and heal allied champions within for 50 – 200 (based on level) (+ 10% of target's missing health).

Healing granted by the explosion counts as self-healing.
ADAPt
Tier: Silver

ADAPt

Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.
Adamant
Tier: Silver

Adamant

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance).
All For You
Tier: GoldSet: Wee Woo Wee Woo

All For You

Your heals and shields on allied champions are increased in effectiveness by 30%.
Apex Inventor
Tier: Gold

Apex Inventor

Grants 100 item haste, which is equivalent to 50% cooldown reduction for items.
Back to Basics
Tier: Prismatic

Back to Basics

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.
Big Brain
Tier: Gold

Big Brain

Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.
Biggest Snowball Ever
Tier: PrismaticSet: Snowday

Biggest Snowball Ever

Upgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0.75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste.

If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark. Non-champions hit by the snowball are stunned for 1.25 seconds.
Blade Waltz
Tier: Prismatic

Blade Waltz

Replace a summoner spell with Blade Waltz.

Blade Waltz: Blink to the target enemy champion. After 0.25 seconds, you then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP).

While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.
Blunt Force
Tier: Silver

Blunt Force

Increases attack damage by 20%.
Bounce of the Poro King
Tier: Prismatic

Bounce of the Poro King

Replace a summoner spell with Bounce of the Poro King.

Bounce of the Poro King: Transform into the Poro King for 3 seconds, during which you gain 70% damage reduction, 40% bonus movement speed, crowd control immunity, and ghosting, but become unable to declare basic attacks and cast abilities. Upon transformation, you also cleanse yourself of all crowd control. While transformed, you bounce up and down every 1 second, with each bounce dealing 100 – 700 (based on level) physical damage to nearby enemy champions and knocking them back upon landing. An enemy champion can be hit by multiple bounces, but ones beyond the first do not apply the knock back.
Bread And Butter
Tier: Gold

Bread And Butter

Your champion's first basic ability (Q) gains 100 ability haste.
Bread And Cheese
Tier: Gold

Bread And Cheese

Your champion's third basic ability (E) gains 100 ability haste.
Bread And Jam
Tier: Gold

Bread And Jam

Your champion's second basic ability (W) gains 100 ability haste.
Buff Buddies
Tier: SilverSet: Archmage

Buff Buddies

Grants the Crest of Cinders and Crest of Insight buffs permanently.

Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 20% / 5% / 7.5% / 10%) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 15 – 60 (based on level) total true damage over 3 instances over the duration. Each instance deals 5 – 20 (based on level) true damage. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions, you regenerate [0.5% / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source.

Crest of Insight: Grants 10 ability haste. If your champion uses mana, restores [5.5% of maximum mana every 5 seconds;] if your champion uses energy, instead restores [5.5% of maximum energy every 5 seconds.]
Can't Touch This
Tier: Prismatic

Can't Touch This

Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).
Celestial Body
Tier: Gold

Celestial Body

Gain 1500 bonus health, but reduce your damage output by 10%.
Cerberus
Tier: Prismatic

Cerberus

Gain the Hail of Blades and Press the Attack keystone runes.
Cheating
Tier: Gold

Cheating

Your Recall is now functional and is upgraded to Empowered Recall. Completing an Empowered Recall channel enables the shop. Additionally, the spawn platform will now provide healing and resource restoration for you.
Circle of Death
Tier: Prismatic

Circle of Death

Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.
Clown College
Tier: PrismaticSet: Dive Bomb

Clown College

Gain Shaco's Backstab, Deceive and Hallucinate's explosion. Replace a summoner spell with Deceive.

Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.

Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to [155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damage] if Backstab was applied (45 second cooldown).

Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a box at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Courage of the Colossus
Tier: Prismatic

Courage of the Colossus

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.
Crack Open That Egg
Tier: Silver

Crack Open That Egg

Your shields detonate upon expiration, creating an explosion that deals magic damage equal to 100% of the shield's strength to nearby enemies.
Crit 'n Cast
Tier: Silver

Crit 'n Cast

Gain ability haste equal to 40% of your critical strike chance.
Critical Healing
Tier: GoldSet: Wee Woo Wee Woo

Critical Healing

Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.
Critical Missile
Tier: GoldSet: Firecracker

Critical Missile

Critical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.
Critical Rhythm
Tier: Gold

Critical Rhythm

Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.
Cruelty
Tier: Prismatic

Cruelty

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance).
Dashing
Tier: Prismatic

Dashing

Abilities with dashes or blinks gain 175 ability haste.
Dawnbringer's Resolve
Tier: Gold

Dawnbringer's Resolve

Upon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).
Deft
Tier: Silver

Deft

Grants 60% bonus attack speed.
Demon's Dance
Tier: Gold

Demon's Dance

Gain the Fleet Footwork and Grasp of the Undying keystone runes.
Devil on Your Shoulder
Tier: Prismatic

Devil on Your Shoulder

Forge a pact with Little Devil Teemo, who drains 0.5% of your current health every second, increased to 5% if there are enemy champions within 1000 units. In return, you deal 15% bonus true damage and your basic attacks and abilities summon a Life Remnant nearby for 5 seconds (0.75-second spawn cooldown). You can absorb a Life Remnant by moving over it, healing you for 50 – 150 (based on level) (+ 50% bonus AD) (+ 25% AP) and granting you 15% bonus movement speed.
Dive Bomber
Tier: SilverSet: Dive Bomb

Dive Bomber

Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.
Divine Intervention
Tier: GoldSet: Fully Automated

Divine Intervention

Automatically cast Taric's Cosmic Radiance, calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2.5 seconds (35 second cooldown).
Don't Blink
Tier: Silver

Don't Blink

Deal 1% increased damage per 10 movement speed you have more than the target.
Donation
Tier: GoldSet: Make it Rain

Donation

Gain 1750 upon acquiring this augment.
Double Tap
Tier: Gold

Double Tap

Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
Draw Your Sword
Tier: Prismatic

Draw Your Sword

Become melee, modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage, 25% bonus attack speed, 30% bonus health, 25% bonus movement speed, and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range).

This augment is only available for ranged champions.
Dropkick
Tier: Prismatic

Dropkick

Your basic attacks and abilities execute enemy champions below 5% (+ 3.5% per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health).

The execution may also be triggered by the explosion and goes through shields.
Droppybara
Tier: Prismatic

Droppybara

Replace a summoner spell with Droppybara.

Droppybara: Call upon a massive capybara to land down at the target location after 2.5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions.
Dual Wield
Tier: Prismatic

Dual Wield

Your basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10%.
Earthwake
Tier: Prismatic

Earthwake

Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0.75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions. Enemies can be affected only once every second from all cast instances, and the effect is not triggered if you move beyond 2000 units with the dash or blink.

This augment is only offered to up to 2 players on each team for a given game.
Empowered By The Faithful
Tier: Prismatic

Empowered By The Faithful

Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed.
Empyrean Promise
Tier: Prismatic

Empyrean Promise

Replace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power.

Active - Vigilance: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).
Erosion
Tier: Silver

Erosion

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.
EscAPADe
Tier: Silver

EscAPADe

Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%.
Escape Plan
Tier: Silver

Escape Plan

Upon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.
Ethereal Weapon
Tier: Gold

Ethereal Weapon

Your abilities apply on-hit effects (1 second cooldown per target).
Eureka
Tier: Prismatic

Eureka

Gain ability haste equal to 30% AP.
Executioner
Tier: Gold

Executioner

Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.
Fan the Hammer
Tier: PrismaticSet: Firecracker

Fan the Hammer

Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 10 – 52.5 (based on level) (+ 15% bonus AD) physical damage, for a total of 50 – 262.5 (based on level) (+ 75% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% +  30%) damage and applies on-hit effects at 20% effectiveness.
Feel the Burn
Tier: Prismatic

Feel the Burn

Replace a summoner spell with Feel the Burn.

Feel the Burn: Casts both Exhaust and Ignite on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration.

This effect counts as a Burn source.
Fetch
Tier: Silver

Fetch

Gain 40% bonus movement speed towards enemies marked by Mark. Additionally, nearby allied champions that use Mark will cause it to drop a snowball on the ground after reaching maximum range or hitting an enemy. You can pick up this snowball to refresh the cooldown of your Mark.

This augment is currently disabled.
Fey Magic
Tier: Prismatic

Fey Magic

Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60, and disarms them for the same duration (15 second cooldown per target).
Final City Transit
Tier: GoldSet: Dive Bomb

Final City Transit

Upon death, you summon a train over 1 second that launches towards your killer at full speed, travelling in their direction at a global distance and dealing 150 – 750 (based on level) (+ 65% bonus AD) (+ 50% AP) (+ 15% maximum health) physical damage to enemies it passes through.

The train is summoned a slight distance away from the front of your killer, based on their facing direction at the time of your death, and launches towards the position they were located at the time of your death.
Final Form
Tier: Prismatic

Final Form

Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).
Firebrand
Tier: Gold

Firebrand

Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [0.4% of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.
Firefox
Tier: SilverSet: Fully Automated

Firefox

Automatically cast a modified version of Ahri's Fox-Fire, gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2.5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage, reduced to [10.5 – 48 (based on level) (+ 7.5% bonus AD (+ 7.5% AP)] for enemies hit by subsequent flames from the same cast (7 second cooldown).
First-Aid Kit
Tier: SilverSet: Wee Woo Wee Woo

First-Aid Kit

Grants 20% heal and shield power.
Flash 2
Tier: Silver

Flash 2

Replace a summoner spell with Flash. Additionally, gain 70 summoner spell haste.
Flashbang
Tier: Silver

Flashbang

Using Flash creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1.25 seconds. Additionally, the cooldown of your Flash resets upon your death.

If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash.
Flashy
Tier: Gold

Flashy

Your Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges).

If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash.
From Beginning to End
Tier: GoldSet: Make it Rain

From Beginning to End

Gain the Dark Harvest and First Strike keystone runes.
Frost Wraith
Tier: SilverSet: Fully Automated

Frost Wraith

Automatically cast a modified version of Lissandra's Ring of Frost, creating a cold pulse around you in 450 radius that roots nearby enemies for 1.25 seconds (6.5 second cooldown). This modified ability does not deal damage.
Gash
Tier: Prismatic

Gash

Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage. Additionally, gain 50% bonus attack speed.
Get Excited
Tier: Gold

Get Excited

Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.
Giant Slayer
Tier: Prismatic

Giant Slayer

Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Glass Cannon
Tier: Prismatic

Glass Cannon

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.
Goldrend
Tier: PrismaticSet: Make it Rain

Goldrend

Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grant you 30 and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion).
Goliath
Tier: Prismatic

Goliath

Grants 35% bonus health, 15% adaptive force, and 50% increased size.
Goredrink
Tier: Silver

Goredrink

Gain 15% omnivamp.
Grandma's Chili Oil
Tier: Gold

Grandma's Chili Oil

Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0.75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied units within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second.

For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage. The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10.

Healing granted by pools counts as self-healing.
Growth Spurt
Tier: Gold

Growth Spurt

Replace a summoner spell with Growth Spurt.

Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.
Guilty Pleasure
Tier: Silver

Guilty Pleasure

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1.5% maximum health) (5 second cooldown per cast instance).
Hand of Baron
Tier: Prismatic

Hand of Baron

Gain the Hand of Baron, which grants 25% increased adaptive force and greatly empowers nearby allied minions.
Hat on a Hat
Tier: Silver

Hat on a Hat

Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from Cappa Juice and Stat Bonus.

Eligible Items: Abyssal Mask, Bloodletter's Curse, Cosmic Drive, Diadem of Songs, Edge of Night, Experimental Hexplate, Fimbulwinter, Haunting Guise, Hollow Radiance, Hubris, Jak'Sho, The Protean, Knight's Vow, Liandry's Torment, Rabadon's Deathcap, Riftmaker, Shurelya's Battlesong, Spectre's Cowl, Whispering Circlet, Wooglet's Witchcap
Heads Up Cupcake!
Tier: PrismaticSet: Make it Rain

Heads Up Cupcake!

Periodically, Cupcakes will fly across the map. Champions can consume a Cupcake by moving within 300 units of it, healing them and their nearby allied champions for 50 – 250 (based on level) (+ 5% – 15% (based on level) missing health), as well as slowing all targets by 25% for 0.5 seconds. Cupcakes also grant 50 to the champion who consumed it, reduced to 15 if you consume it. Additionally, for every 1000 healing done by Cupcakes, you gain 150.

Healing granted by Cupcakes counts as self-healing.
Heavy Hitter
Tier: Silver

Heavy Hitter

Basic attacks deal bonus physical damage equal to 3.5% of your maximum health.
Hextech Soul
Tier: Silver

Hextech Soul

Grants the Hextech Dragon Soul, or a different Dragon Soul if you aleady have it.
Holy Fire
Tier: Gold

Holy Fire

Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage equal to 0.2% of the target's maximum health every second over 5 seconds, for a total of 1% (1.5-second cooldown).

The Burn's per-tick damage increases to up to 0.8% of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health.
Holy Snowball
Tier: PrismaticSet: Snowday

Holy Snowball

After using the Dash spell from Mark, you become invulnerable for 1.5 seconds upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste.

If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark.
Homeguard
Tier: Silver

Homeguard

Gain 100% bonus movement speed. This bonus is lost for 3 seconds after taking damage from champions.
I'm a Baby Kitty Where is Mama
Tier: PrismaticSet: Wee Woo Wee Woo

I'm a Baby Kitty Where is Mama

Bind with the nearest allied champion to you after 2 seconds, forming a tether between you and them (400 radius). While the tether persists, you gain 75% bonus movement speed and 50% heal and shield power. Additionally, gain 37.5% bonus movement speed while facing your bound ally within 1500 units.

The tether will break when you or your bound ally dies, allowing you to form a new tether.
Ice Cold
Tier: Silver

Ice Cold

Your slowing effects reduce the movement speed of targets by an additional 75.
Impassable
Tier: Gold

Impassable

Gain the Aftershock and Glacial Augment keystone runes.
Infernal Conduit
Tier: Prismatic

Infernal Conduit

Your ability hits against champions apply a Burn for 3 seconds that deals [2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application.

Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.
Infernal Soul
Tier: Silver

Infernal Soul

Grants the Infernal Dragon Soul, or a different Dragon Soul if you aleady have it.
Infinite Recursion
Tier: PrismaticSet: Stackosaurus Rex

Infinite Recursion

Gain 60 ability haste, increased by 3 each time you score a champion takedown.
It's Critical
Tier: Gold

It's Critical

Grants 50% critical strike chance.
It's Killing Time
Tier: Gold

It's Killing Time

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
Jeweled Gauntlet
Tier: Prismatic

Jeweled Gauntlet

Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.

If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Juiced
Tier: SilverSet: Archmage

Juiced

Basic attacks on-hit against enemy champions consume 2.5% of your maximum mana to deal bonus magic damage equal to 4.5% of your maximum mana. This damage can critically strike for (100% +  30%) bonus damage.
Keystone Conjurer
Tier: Gold

Keystone Conjurer

Gain the Arcane Comet and Summon Aery keystone runes.
Kill Secured
Tier: Silver

Kill Secured

Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health.
King Me
Tier: Prismatic

King Me

Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn, you become Kinged, causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000.

King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.
Laser Heal
Tier: Prismatic

Laser Heal

Replace a summoner spell with Laser Heal.

Laser Heal: Channel for up to 2.5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%.

Healing granted by the laser counts as self-healing.
Leg Day
Tier: Silver

Leg Day

Gain 50 bonus movement speed and 40% slow resist.
Light 'em Up!
Tier: SilverSet: Firecracker

Light 'em Up!

Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP).
Lightning Strikes
Tier: Gold

Lightning Strikes

Increase your bonus attack speed gained from all sources by 20%. While at 1.75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.
Mad Scientist
Tier: Prismatic

Mad Scientist

Upon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size.
Magic Missile
Tier: GoldSet: Firecracker

Magic Missile

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.
Marksmage
Tier: Gold

Marksmage

Basic attacks deal bonus physical damage equal to 75% AP.
Master of Duality
Tier: PrismaticSet: Stackosaurus Rex

Master of Duality

Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage, lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.
Mighty Shield
Tier: Silver

Mighty Shield

Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).
Mind to Matter
Tier: SilverSet: Archmage

Mind to Matter

Grants bonus health equal to 50% maximum mana.
Minionmancer
Tier: Gold

Minionmancer

Your pets deal 40% increased damage as well as gain 40% bonus health and size.
Mountain Soul
Tier: Silver

Mountain Soul

Grants the Mountain Dragon Soul, or a different Dragon Soul if you aleady have it.
Mystic Punch
Tier: Prismatic

Mystic Punch

Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.
Nightstalking
Tier: Gold

Nightstalking

Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1.5 seconds. Attacking or casting abilites ends the stealth immediately.
OK Boomerang
Tier: GoldSet: Fully Automated

OK Boomerang

Automatically cast an improved version of Sivir's Boomerang Blade at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).
Ocean Soul
Tier: SilverSet: Archmage

Ocean Soul

Grants the Ocean Dragon Soul, which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.
Ominous Pact
Tier: Prismatic

Ominous Pact

Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health, up to 75 – 150 (based on level) at 70% missing health, 0% – 50% (based on missing health) bonus movement speed, and 0% – 20% (based on missing health) omnivamp.
Omni Soul
Tier: Prismatic

Omni Soul

Grants 3 random Dragon Souls.
Outlaw's Grit
Tier: Gold

Outlaw's Grit

Dashing or blinking grants 12 bonus armor and bonus magic resistance, stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.
Overflow
Tier: GoldSet: Archmage

Overflow

Your abilities' mana costs are doubled, but you also gain 10% (+ 0.5% per 100 maximum mana) increased damage as well as self and outgoing healing and shielding.
Pandora's Box
Tier: PrismaticSet: High Roller

Pandora's Box

Your current augments transform into an equal number of completely random Prismatic ones.
Perseverance
Tier: Gold

Perseverance

Grants 1000% base health regeneration, increased to 2000% while below 25% maximum health.
Phenomenal Evil
Tier: GoldSet: Stackosaurus Rex

Phenomenal Evil

Gain Veigar's Phenomenal Evil Power.

Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power.

If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.
Pinball
Tier: GoldSet: Snowday

Pinball

Your Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste.

If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark.
Poltergeist
Tier: Silver

Poltergeist

Replace a summoner spell with Poltergeist.

Poltergeist: Casts both Barrier and Ghost on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed.
Poro Blaster
Tier: Gold

Poro Blaster

You summon a Poro alongside yourself every 5 seconds, up to 5 at a time. Damaging an enemy champion with a non- persistent ability or attack commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health and knocking them back a short distance.

This augment is only offered to up to 1 player on each team for a given game.
Prom Queen
Tier: PrismaticSet: Fully Automated

Prom Queen

Automatically cast a modified version of Rakan's The Quickness, empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed, and enemies you collide with are knocked down and become charmed for 1.5 seconds (25 second cooldown).

A sparkly tiara will descend upon you 2.5 seconds before the effect activates.
Protein Shake
Tier: Prismatic

Protein Shake

Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.
Purist - Caster
Tier: Silver

Purist - Caster

Convert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.
Quantum Computing
Tier: PrismaticSet: Fully Automated

Quantum Computing

Automatically cast an improved version of Camille's Tactical Sweep when an enemy champion is within 650 units of you, winding up over 0.75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 65% bonus AD) (+ 40% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2.5% per 100 bonus AD) (+ 1.6% per 100 AP) (+ 0.1% per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.
Quest: Icathia's Fall
Tier: Prismatic

Quest: Icathia's Fall

Gain Bami's Cinder. You can now purchase Hollow Radiance and Sunfire Aegis in spite of the item limit imposed by Immolate.

Quest: Obtain Hollow Radiance and Sunfire Aegis.

Reward: Upon completing your Quest, convert the items you obtained for the quest into Void Immolation.

Void Immolation counts as 2 Burn effect sources.
Quest: Sneakerhead
Tier: Prismatic

Quest: Sneakerhead

You have now been assigned with a number of quests to complete that each involve performing specific tasks while equipped with a particular Boots item, which is granted to you for free during its respective quest. Finish the following quests, which are assigned to you in a random order:
  • Quest - Berserker's Greaves: Basic attack 25 times.
  • Quest - Boots of Swiftness: Run 300 steps.
  • Quest - Ionian Boots of Lucidity: Cast 20 abilities.
  • Quest - Mercury's Treads: Become afflicted by crowd control 5 times.
  • Quest - Plated Steelcaps: Reduce a total of 200 damage with Plating.
  • Quest - Sorcerer's Shoes: Deal a total of 1500 damage with abilities.

Reward: Upon completing all of the above quests, you receive Jarvan I's.

You cannot purchase any Boots items while equipped with this augment. If you already have a Boots item, it is replaced by the Boots granted by this effect. Boots items gained from this effect cannot be sold.

This augment is currently disabled.
Quest: Steel Your Heart
Tier: GoldSet: Stackosaurus Rex

Quest: Steel Your Heart

Quest: Obtain Heartsteel and accumulate over 300 bonus health from Colossal Consumption.

Reward: Upon completing your Quest, increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.
Quest: Urf's Champion
Tier: Prismatic

Quest: Urf's Champion

Quest: Score 18 champion takedowns.

Reward: Upon completing your Quest, you receive The Golden Spatula.

If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.
Quest: Wooglet's Witchcap
Tier: Prismatic

Quest: Wooglet's Witchcap

Gain a Needlessly Large Rod.

Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass.

Reward: Upon completing your Quest, convert the items you obtained for the quest into Wooglet's Witchcap.
Rabble Rousing
Tier: Gold

Rabble Rousing

Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health).
ReEnergize
Tier: Silver

ReEnergize

Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized, your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health.
Recursion
Tier: Gold

Recursion

Grants 60 ability haste.
Red Envelopes
Tier: GoldSet: Make it Rain

Red Envelopes

Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold, and 150 bonus movement speed for 4 seconds.

Additionally, whenever you pick an envelope, you gain one of the following stats by random:
  • 5 bonus attack damage
  • 5 ability power
  • 5 ability haste
  • 5 bonus armor
  • 5 bonus magic resistance
  • 50 bonus health
  • 10% bonus attack speed
  • 5 bonus movement speed
  • 5 Lethality
  • 5 magic penetration
Repulsor
Tier: Silver

Repulsor

Upon dropping below 35% of your maximum health, you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1.5 seconds (25 second cooldown, resets upon death).
Restless Restoration
Tier: Gold

Restless Restoration

Heal for 0.2 – 1.2 (based on level) (+ 0.01% maximum health) per 10 units travelled.
Scoped Weapons
Tier: Silver

Scoped Weapons

Gain ( 75 / 50) bonus attack range.
Scopier Weapons
Tier: Gold

Scopier Weapons

Gain ( 200 / 100) bonus attack range.
Scopiest Weapons
Tier: Prismatic

Scopiest Weapons

Gain ( 250 / 150) bonus attack range.
Searing Dawn
Tier: Gold

Searing Dawn

Gain Leona's Sunlight.

Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.75-second cooldown per target).
Self Destruct
Tier: SilverSet: Dive Bomb Fully Automated

Self Destruct

Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0.75 seconds (25 second cooldown).
Shadow Runner
Tier: Silver

Shadow Runner

After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.
Shrink Engine
Tier: GoldSet: Stackosaurus Rex

Shrink Engine

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death.

Size reduction is capped at 80% (20 stacks).
Shrink Ray
Tier: Gold

Shrink Ray

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.
Skilled Sniper
Tier: Gold

Skilled Sniper

Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.
Slap Around
Tier: SilverSet: Stackosaurus Rex

Slap Around

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.
Slow Cooker
Tier: Prismatic

Slow Cooker

Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [0.66% of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.
Slow and Steady
Tier: Gold

Slow and Steady

Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage.
Snowball Roulette
Tier: GoldSet: Snowday

Snowball Roulette

Hitting an enemy champion with Mark casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using Dash casts the beneficial summoner spell on yourself again upon arrival. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste.

Harmful summoner spells include Exhaust and Ignite, while beneficial ones consist of Barrier, Clarity, Cleanse, Ghost, and Heal. If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark.
Snowball Upgrade
Tier: GoldSet: Snowday

Snowball Upgrade

Your Mark is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [200 (+ 200% bonus AD) (+ 120% AP) magic damage] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP). Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste.

If Mark is not equipped, the summoner spell in the slot not occupied by Flash is replaced with Mark. If you also did not equip Flash, then you will be prompted to replace one of your summoner spells with Mark.
Sonata
Tier: GoldSet: Fully Automated Wee Woo Wee Woo

Sonata

Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown).

Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds.

Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.
Sonic Boom
Tier: Silver

Sonic Boom

Granting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).
Soul Eater
Tier: GoldSet: Stackosaurus Rex

Soul Eater

Immobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance).
Soul Siphon
Tier: Gold

Soul Siphon

Basic attacks that critically strike heal you for 12% of damage dealt. Additionally, gain 25% critical strike chance.
Speed Demon
Tier: Silver

Speed Demon

Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0.75 seconds.
Spin Me Right Round
Tier: Silver

Spin Me Right Round

Replace a summoner spell with Akshan's Heroic Swing.

Heroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts.

First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown.

Second Cast: Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy within 500 units every 0.231 seconds to deal them 15 – 75 (based on level) (+ 15% AD) × (1 + 0.3 per 100% bonus attack speed) physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash.

Third Cast: End the swing by jumping to the target location and fire one last shot at a nearby visible enemy.

Scoring an enemy champion takedown reduces Heroic Swing's current cooldown to 0.5 seconds.

This augment is currently disabled.
Spin To Win
Tier: Silver

Spin To Win

Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.
Spiritual Purification
Tier: Gold

Spiritual Purification

Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1.5 seconds that slows enemies within by 60%.
Stats on Stats on Stats!
Tier: PrismaticSet: High Roller

Stats on Stats on Stats!

Gain 4 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.
Stats on Stats!
Tier: GoldSet: High Roller

Stats on Stats!

Gain 3 Stat Anvils, with a higher chance of obtaining Gold and Prismatic tier anvils.
Stats!
Tier: SilverSet: High Roller

Stats!

Gain 2 Stat Anvils.
Stuck in Here With Me
Tier: Prismatic

Stuck in Here With Me

Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste.

Aura is activated once the ultimate's effect starts or has elapsed.
Swift and Safe
Tier: Silver

Swift and Safe

After dashing or blinking, gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).
Symphony of War
Tier: Prismatic

Symphony of War

Gain the Conqueror and Lethal Tempo keystone runes.
Tank Engine
Tier: Gold

Tank Engine

Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Tank It Or Leave It
Tier: Silver

Tank It Or Leave It

Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance.

Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).
Tap Dancer
Tier: PrismaticSet: Stackosaurus Rex

Tap Dancer

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.
The Brutalizer
Tier: Silver

The Brutalizer

Grants 20 bonus attack damage, 10 ability haste, and 5 lethality.
Thread the Needle
Tier: Gold

Thread the Needle

Grants 18% armor penetration and magic penetration.
Tormentor
Tier: Silver

Tormentor

Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [0.8% of the target's maximum health per second] (5 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application.
Transmute: Chaos
Tier: PrismaticSet: High Roller

Transmute: Chaos

Gain two completely random augments, excluding the other two offerings in your current assortment.
Transmute: Gold
Tier: SilverSet: High Roller

Transmute: Gold

Gain one random Gold augment, excluding the other two offerings in your current assortment.
Transmute: Prismatic
Tier: GoldSet: High Roller

Transmute: Prismatic

Gain one random Prismatic augment, excluding the other two offerings in your current assortment.
Triggered Inferno
Tier: Prismatic

Triggered Inferno

Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 4.25% / 4.5% / 4.75% / 5% (based on level) bonus movement speed, up to a maximum of 25.5% / 27% / 28.5% / 30% (based on level).

Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.277 seconds, during which you rapidly shoot at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 20 – 40 (based on level) (+ 40% AD) (+ 25% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck for [double damage] (15 second cooldown). This effect ends prematurely if you become affected by cast-inhibiting crowd control.

Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.
Trueshot Prodigy
Tier: Prismatic

Trueshot Prodigy

Upon damaging an enemy while located at over 700 units away at the time of the hit, cast Ezreal's Trueshot Barrage in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown).

This augment is only offered to up to 1 player on each team for a given game.
Twice Thrice
Tier: Gold

Twice Thrice

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.
Twin Fire
Tier: SilverSet: Firecracker

Twin Fire

Damaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance.
Typhoon
Tier: SilverSet: Firecracker

Typhoon

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
Ultimate Awakening
Tier: Prismatic

Ultimate Awakening

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.
Ultimate Revolution
Tier: Prismatic

Ultimate Revolution

Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).
Ultimate Unstoppable
Tier: Silver

Ultimate Unstoppable

Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).
Upgrade Collector
Tier: SilverSet: Make it Rain

Upgrade Collector

Upgrades The Collector, empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 (total 50) from kills. Additionally, gain 250.
Upgrade Hubris
Tier: GoldSet: Stackosaurus Rex

Upgrade Hubris

Upgrades Hubris, empowering Eminence to heal you for 2.5% (+ 0.5% per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250.
Upgrade Immolate
Tier: SilverSet: Make it Rain

Upgrade Immolate

Upgrades Bami's Cinder, Hollow Radiance, Sunfire Aegis, and Void Immolation, empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250.
Upgrade Infinity Edge
Tier: Gold

Upgrade Infinity Edge

Upgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance.

Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.
Upgrade Mikael's Blessing
Tier: PrismaticSet: Wee Woo Wee Woo

Upgrade Mikael's Blessing

Upgrades Mikael's Blessing, reducing the cooldown of Purify to 45 seconds and empowering its active to instead affect you and all nearby allied champions, cleansing all targets of crowd control (excluding Airborne), healing them for 150 – 450 (based on level) (+ 50% AP), and granting them 65% tenacity for 3 seconds. Additionally, you are granted Mikael's Blessing for free.

If you already have Mikael's Blessing, gain 2300 instead. If your inventory is full, the item will be granted as soon as a slot in the inventory is available.
Upgrade Sheen
Tier: Gold

Upgrade Sheen

Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250.
Upgrade Sword of Blossoming Dawn
Tier: Prismatic

Upgrade Sword of Blossoming Dawn

Upgrades Sword of Blossoming Dawn, empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed, but your basic attacks against champions now deal 50% damage.
Upgrade Thornmail
Tier: Silver

Upgrade Thornmail

Upgrades Bramble Vest and Thornmail, empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage. Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.
Upgrade Zhonya's
Tier: Silver

Upgrade Zhonya's

Upgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds.
Vampirism
Tier: Gold

Vampirism

You can no longer be healed by allies and your health regeneration is set to 0. Gain 25% omnivamp.
Veil of Warding
Tier: Silver

Veil of Warding

Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).
Virtuous Cycle
Tier: Silver

Virtuous Cycle

Your heals grant a shield for 5 seconds that is equal to 20% of the healing value, and your shields grant a heal equal to 20% of the shield's strength. This effect cannot trigger from itself.
Void Rift
Tier: Prismatic

Void Rift

Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds. If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0.6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5.5 per 1 Lethality) (+ 5.5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.
Vulnerability
Tier: Gold

Vulnerability

Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.

If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Weighted Popoffs
Tier: Silver

Weighted Popoffs

Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2.5% faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.
Wind Beneath Blade
Tier: Silver

Wind Beneath Blade

Gain 1.5 bonus movement speed per 1 Lethality or flat magic penetration, and 5 bonus movement speed per 10% armor penetration or magic penetration.
Windspeaker's Blessing
Tier: PrismaticSet: Wee Woo Wee Woo

Windspeaker's Blessing

Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.
Witchful Thinking
Tier: Silver

Witchful Thinking

Grants 20 – 80 (based on level) ability power.
With Haste
Tier: Gold

With Haste

Grants bonus movement speed equal to 100% ability haste.
Zealot
Tier: Silver

Zealot

Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.