ARAM Mayhem
ARAM Mayhem Augments
Explore all augments from the LoL ARAM Mayhem. Check Mayhem augments tiers and sets.
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YourEnemy Missing pings will cause you to launch a missile at the pinged location, exploding upon arrival to deal 100 – 400 (based on level) (+ 10% of target's missing health) magic damage to enemies struck, and heal allied champions within for 50 – 200 (based on level) (+ 10% of target's missing health).
Healing granted by the explosion counts as self-healing.
Healing granted by the explosion counts as self-healing.
ADAPt
Convert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.
Adamant
Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance).
All For You
Your heals and shields on allied champions are increased in effectiveness by 30%.
Apex Inventor
Grants 100 item haste, which is equivalent to 50% cooldown reduction for items.
Back to Basics
Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.
Big Brain
Gain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn.
Biggest Snowball Ever
Upgrades your into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0.75 seconds, and slow them by 20% for 2 seconds. Additionally, your cooldown is reduced equivalent to 100 ability haste.
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with . Non-champions hit by the snowball are stunned for 1.25 seconds.
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with . Non-champions hit by the snowball are stunned for 1.25 seconds.
Blade Waltz
Replace a summoner spell with .
Blade Waltz: Blink to the target enemy champion. After 0.25 seconds, you then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP).
While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.
Blade Waltz: Blink to the target enemy champion. After 0.25 seconds, you then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. Each time you blink to a target, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 240 – 1200 (based on level) (+ 80% bonus AD) (+ 48% AP).
While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. A target can be blinked to more than once if there are no other valid targets in range.
Blunt Force
Increases attack damage by 20%.
Bounce of the Poro King
Replace a summoner spell with .
Bounce of the Poro King: Transform into the Poro King for 3 seconds, during which you gain 70% damage reduction, 40% bonus movement speed, crowd control immunity, and ghosting, but become unable to declare basic attacks and cast abilities. Upon transformation, you also cleanse yourself of all crowd control. While transformed, you bounce up and down every 1 second, with each bounce dealing 100 – 700 (based on level) physical damage to nearby enemy champions and knocking them back upon landing. An enemy champion can be hit by multiple bounces, but ones beyond the first do not apply the knock back.
Bounce of the Poro King: Transform into the Poro King for 3 seconds, during which you gain 70% damage reduction, 40% bonus movement speed, crowd control immunity, and ghosting, but become unable to declare basic attacks and cast abilities. Upon transformation, you also cleanse yourself of all crowd control. While transformed, you bounce up and down every 1 second, with each bounce dealing 100 – 700 (based on level) physical damage to nearby enemy champions and knocking them back upon landing. An enemy champion can be hit by multiple bounces, but ones beyond the first do not apply the knock back.
Bread And Butter
Your champion's first basic ability (Q) gains 100 ability haste.
Bread And Cheese
Your champion's third basic ability (E) gains 100 ability haste.
Bread And Jam
Your champion's second basic ability (W) gains 100 ability haste.
Buff Buddies
Grants the and buffs permanently.
Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 20% / 5% / 7.5% / 10%) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 15 – 60 (based on level) total true damage over 3 instances over the duration. Each instance deals 5 – 20 (based on level) true damage. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions, you regenerate [0.5% / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source.
Crest of Insight: Grants 10 ability haste. If your champion uses mana, restores [5.5% of maximum mana every 5 seconds;] if your champion uses energy, instead restores [5.5% of maximum energy every 5 seconds.]
Crest of Cinders: Empowers your basic attacks to slow the target by ( 10% / 15% / 20% / 5% / 7.5% / 10%) (based on level) for 3 seconds and inflict them with a burn for 2 seconds, which deals 15 – 60 (based on level) total true damage over 3 instances over the duration. Each instance deals 5 – 20 (based on level) true damage. Subsequent attacks against a burning target will only refresh its duration. While out-of-combat with enemy champions, you regenerate [0.5% / 1% / 3% / 9% (based on level) maximum health every 5 seconds.] This effect counts as a Burn source.
Crest of Insight: Grants 10 ability haste. If your champion uses mana, restores [5.5% of maximum mana every 5 seconds;] if your champion uses energy, instead restores [5.5% of maximum energy every 5 seconds.]
Can't Touch This
Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).
Celestial Body
Gain 1500 bonus health, but reduce your damage output by 10%.
Cerberus
Gain the and keystone runes.
Cheating
Your is now functional and is upgraded to . Completing an channel enables the shop. Additionally, the spawn platform will now provide healing and resource restoration for you.
Circle of Death
Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.
Clown College
Gain , and explosion. Replace a summoner spell with .
Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to [155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damage] if Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Passive - Backstab: Your basic attacks deal 20 – 35 (based on level) (+ 50% bonus AD) (+ 35% AP) bonus physical damage on-hit when hitting an enemy from behind.
Active - Deceive: Become invisible for up to 3 seconds and blink to the target location within 400 units after a 0.125-second delay. Your next basic attack while in stealth deals 100 (+ 150% bonus AD) (+ 55% AP) bonus physical damage, increased to [155 (+ 232.5% bonus AD) (+ 85.25% AP) bonus physical damage] if Backstab was applied (45 second cooldown).
Passive - Hallucinate Death: Upon your death, release an explosion in a 350 radius of your death location, dealing 25% of target's maximum health true damage to enemies within. Additionally, you deploy a at the location of your death that instantly fears nearby enemies for 1 second. This box does not attack but lasts for 3 seconds.
Courage of the Colossus
Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.
Crack Open That Egg
Your shields detonate upon expiration, creating an explosion that deals magic damage equal to 100% of the shield's strength to nearby enemies.
Crit 'n Cast
Gain ability haste equal to 40% of your critical strike chance.
Critical Healing
Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.
Critical Missile
Critical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) Firecrackers at the target that each deal 20 – 100 (based on level) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.
Critical Rhythm
Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.
Cruelty
Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance).
Dashing
Abilities with dashes or blinks gain 175 ability haste.
Dawnbringer's Resolve
Upon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).
Deft
Grants 60% bonus attack speed.
Demon's Dance
Gain the and keystone runes.
Devil on Your Shoulder
Forge a pact with , who drains 0.5% of your current health every second, increased to 5% if there are enemy champions within 1000 units. In return, you deal 15% bonus true damage and your basic attacks and abilities summon a Life Remnant nearby for 5 seconds (0.75-second spawn cooldown). You can absorb a Life Remnant by moving over it, healing you for 50 – 150 (based on level) (+ 50% bonus AD) (+ 25% AP) and granting you 15% bonus movement speed.
Dive Bomber
Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.
Divine Intervention
Automatically cast , calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2.5 seconds (35 second cooldown).
Don't Blink
Deal 1% increased damage per 10 movement speed you have more than the target.
Donation
Gain 1750 upon acquiring this augment.
Double Tap
Basic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
Draw Your Sword
Become melee, modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage, 25% bonus attack speed, 30% bonus health, 25% bonus movement speed, and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range).
This augment is only available for ranged champions.
This augment is only available for ranged champions.
Dropkick
Your basic attacks and abilities execute enemy champions below 5% (+ 3.5% per 100 base AD) (+ 2% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health).
The execution may also be triggered by the explosion and goes through shields.
The execution may also be triggered by the explosion and goes through shields.
Droppybara
Replace a summoner spell with .
Droppybara: Call upon a massive capybara to land down at the target location after 2.5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions.
Droppybara: Call upon a massive capybara to land down at the target location after 2.5 seconds, dealing true damage equal to the 30% of the target's maximum health to enemies within a 650 radius. Deals 70% damage to minions.
Dual Wield
Your basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10%.
Earthwake
Dashing or blinking causes you to leave behind a trail from the location you moved to your destination that detonates after 0.75 seconds in a 300 radius, dealing 70 – 210 (based on level) (+ 125% bonus AD) (+ 60% AP) physical damage per explosion to enemies hit, reduced to 70% against minions. Enemies can be affected only once every second from all cast instances, and the effect is not triggered if you move beyond 2000 units with the dash or blink.
This augment is only offered to up to 2 players on each team for a given game.
This augment is only offered to up to 2 players on each team for a given game.
Empowered By The Faithful
Granting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed.
Empyrean Promise
Replace a summoner spell with Vigilance active. Additionally, gain 15% heal and shield power.
Active - Vigilance: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).
Active - Vigilance: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).
Erosion
Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.
EscAPADe
Convert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1.66 ability power. Additionally, increase your total attack damage by 15%.
Escape Plan
Upon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.
Ethereal Weapon
Your abilities apply on-hit effects (1 second cooldown per target).
Eureka
Gain ability haste equal to 30% AP.
Executioner
Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.
Fan the Hammer
Your next basic attack in each cardinal direction within 750 range additionally on-attack fires 5 Firecrackers at the target that each deal 10 – 52.5 (based on level) (+ 15% bonus AD) physical damage, for a total of 50 – 262.5 (based on level) (+ 75% bonus AD) physical damage (5 second cooldown per direction). Firecrackers' damage is increased by 0% – 50% (based on distance travelled). Each Firecracker can critically strike for (200% + ) damage and applies on-hit effects at 20% effectiveness.
Feel the Burn
Replace a summoner spell with .
Feel the Burn: Casts both and on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration.
This effect counts as a Burn source.
Feel the Burn: Casts both and on all enemy champions within 800 units, with the former having its slow strength increased to 50% and the latter modified to deal 70 – 410 (based on level) true damage over the duration.
This effect counts as a Burn source.
Fetch
Gain 40% bonus movement speed towards enemies marked by . Additionally, nearby allied champions that use will cause it to drop a snowball on the ground after reaching maximum range or hitting an enemy. You can pick up this snowball to refresh the cooldown of your .
This augment is currently disabled.
This augment is currently disabled.
Fey Magic
Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60, and disarms them for the same duration (15 second cooldown per target).
Final City Transit
Upon death, you summon a train over 1 second that launches towards your killer at full speed, travelling in their direction at a global distance and dealing 150 – 750 (based on level) (+ 65% bonus AD) (+ 50% AP) (+ 15% maximum health) physical damage to enemies it passes through.
The train is summoned a slight distance away from the front of your killer, based on their facing direction at the time of your death, and launches towards the position they were located at the time of your death.
The train is summoned a slight distance away from the front of your killer, based on their facing direction at the time of your death, and launches towards the position they were located at the time of your death.
Final Form
Casting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).
Firebrand
Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to [0.4% of the target's maximum health per second.] This Burn stacks infinitely and refreshes with each application.
Firefox
Automatically cast a modified version of , gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2.5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemy champion within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage, reduced to [10.5 – 48 (based on level) (+ 7.5% bonus AD (+ 7.5% AP)] for enemies hit by subsequent flames from the same cast (7 second cooldown).
First-Aid Kit
Grants 20% heal and shield power.
Flash 2
Replace a summoner spell with . Additionally, gain 70 summoner spell haste.
Flashbang
Using creates an explosion around the blink location that deals 70 – 240 (based on level) (+ 70% AD) (+ 60% AP) magic damage to nearby enemies and slows them by 35% for 1.25 seconds. Additionally, the cooldown of your resets upon your death.
If is not equipped, you will be prompted to replace one of your summoner spells with .
If is not equipped, you will be prompted to replace one of your summoner spells with .
Flashy
Your now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges).
If is not equipped, you will be prompted to replace one of your summoner spells with .
If is not equipped, you will be prompted to replace one of your summoner spells with .
From Beginning to End
Gain the and keystone runes.
Frost Wraith
Automatically cast a modified version of , creating a cold pulse around you in 450 radius that roots nearby enemies for 1.25 seconds (6.5 second cooldown). This modified ability does not deal damage.
Gash
Basic attacks on-hit deal ( 20 – 40 / 10 – 20) (based on level) (+ ( 25% / 20%) bonus armor) bonus true damage. Additionally, gain 50% bonus attack speed.
Get Excited
Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.
Giant Slayer
Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Glass Cannon
You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.
Goldrend
Damaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grant you 30 and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion).
Goliath
Grants 35% bonus health, 15% adaptive force, and 50% increased size.
Goredrink
Gain 15% omnivamp.
Grandma's Chili Oil
Your next basic attack or ability hit, or Burn effect, against an enemy champion inflicts them with a Burn that deals [100 – 350 (based on level) magic damage over 3 seconds,] as well as releases a canister of chili from the target that lands to a location near them after 0.75 seconds (3 second cooldown). Upon landing, the canister shatters to create a pool of Chili Oil at the impact area with a radius of 175 units, lasting for 5 seconds. The pool heals you and allied units within for 60 – 150 (based on level) upon entering and each second of the pool's lifetime thereafter. While enemies are within the pool, they are dealt 100 magic damage every second.
For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage. The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10.
Healing granted by pools counts as self-healing.
For each unique Burn effect source that you have, up to 10, increase the pool's size by 40 units and its damage per tick by 60 magic damage. The healing per tick is also increased by 50 for each unique Burn effect source that the unit being healed has, up to 10.
Healing granted by pools counts as self-healing.
Growth Spurt
Replace a summoner spell with .
Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.
Growth Spurt: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.
Guilty Pleasure
Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1.5% maximum health) (5 second cooldown per cast instance).
Hand of Baron
Gain the , which grants 25% increased adaptive force and greatly empowers nearby allied minions.
Hat on a Hat
Gain 15 ability power and 8 bonus magic resistance for each headwear item or hat you have in your inventory, reduced to 8 ability power and 4 bonus magic resistance for hats obtained from and .
Eligible Items: , , , , , , , , , , , , , , , , , ,
Eligible Items: , , , , , , , , , , , , , , , , , ,
Heads Up Cupcake!
Periodically, Cupcakes will fly across the map. Champions can consume a Cupcake by moving within 300 units of it, healing them and their nearby allied champions for 50 – 250 (based on level) (+ 5% – 15% (based on level) missing health), as well as slowing all targets by 25% for 0.5 seconds. Cupcakes also grant 50 to the champion who consumed it, reduced to 15 if you consume it. Additionally, for every 1000 healing done by Cupcakes, you gain 150.
Healing granted by Cupcakes counts as self-healing.
Healing granted by Cupcakes counts as self-healing.
Heavy Hitter
Basic attacks deal bonus physical damage equal to 3.5% of your maximum health.
Hextech Soul
Grants the , or a different if you aleady have it.
Holy Fire
Your heals and shields cause you to fire a missile to the nearest enemy unit within 650 units over 0.32 seconds, applying a Burn upon arrival that deals magic damage equal to 0.2% of the target's maximum health every second over 5 seconds, for a total of 1% (1.5-second cooldown).
The Burn's per-tick damage increases to up to 0.8% of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health.
The Burn's per-tick damage increases to up to 0.8% of the target's maximum health based on the relative value of the triggering heal or shield against the maximum health of the ally recipient, for a total maximum damage of 4% of the target's maximum health.
Holy Snowball
After using the spell from , you become invulnerable for 1.5 seconds upon arrival. Additionally, your cooldown is reduced equivalent to 100 ability haste.
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
Homeguard
Gain 100% bonus movement speed. This bonus is lost for 3 seconds after taking damage from champions.
I'm a Baby Kitty Where is Mama
Bind with the nearest allied champion to you after 2 seconds, forming a tether between you and them (400 radius). While the tether persists, you gain 75% bonus movement speed and 50% heal and shield power. Additionally, gain 37.5% bonus movement speed while facing your bound ally within 1500 units.
The tether will break when you or your bound ally dies, allowing you to form a new tether.
The tether will break when you or your bound ally dies, allowing you to form a new tether.
Ice Cold
Your slowing effects reduce the movement speed of targets by an additional 75.
Impassable
Gain the and keystone runes.
Infernal Conduit
Your ability hits against champions apply a Burn for 3 seconds that deals [2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application.
Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.
Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.
Infernal Soul
Grants the , or a different if you aleady have it.
Infinite Recursion
Gain 60 ability haste, increased by 3 each time you score a champion takedown.
It's Critical
Grants 50% critical strike chance.
It's Killing Time
Upon casting your ultimate ability, you apply to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
Jeweled Gauntlet
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Juiced
Basic attacks on-hit against enemy champions consume 2.5% of your maximum mana to deal bonus magic damage equal to 4.5% of your maximum mana. This damage can critically strike for (100% + ) bonus damage.
Keystone Conjurer
Gain the and keystone runes.
Kill Secured
Gain 60% bonus movement speed towards enemy champions below 40% of their maximum health.
King Me
Upon entering the enemy team's gate or Catapult for the first time, either of which are located near their spawn, you become Kinged, causing you to gain one random Prismatic-tier augment and the first eligible Legendary item in your inventory to be upgraded with improved stats. The gold value of all upgradeable stats on the item is increased by exactly 1000.
King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.
King Me prioritize upgrading the first Legendary item eligible for a upgrade based on its position in the inventory, detecting each slot until an eligible item is found.
Laser Heal
Replace a summoner spell with .
Laser Heal: Channel for up to 2.5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%.
Healing granted by the laser counts as self-healing.
Laser Heal: Channel for up to 2.5 seconds to project an energy beam in the target direction, during which you can steer the beam in the direction of the cursor. The beam heals you and allies within for 200 – 550 (based on level) (+ 70% AP) (+ 50% bonus health) and deals 100 – 350 (based on level) (+ 50% AP) magic damage to enemies within, both over the duration. Enemies hit are also slowed by 20%.
Healing granted by the laser counts as self-healing.
Leg Day
Gain 50 bonus movement speed and 40% slow resist.
Light 'em Up!
Basic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 Firecrackers at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP).
Lightning Strikes
Increase your bonus attack speed gained from all sources by 20%. While at 1.75 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.
Mad Scientist
Upon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size.
Magic Missile
Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.
Marksmage
Basic attacks deal bonus physical damage equal to 75% AP.
Master of Duality
Basic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage, lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.
Mighty Shield
Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).
Mind to Matter
Grants bonus health equal to 50% maximum mana.
Minionmancer
Your pets deal 40% increased damage as well as gain 40% bonus health and size.
Mountain Soul
Grants the , or a different if you aleady have it.
Mystic Punch
Basic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.
Nightstalking
Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1.5 seconds. Attacking or casting abilites ends the stealth immediately.
OK Boomerang
Automatically cast an improved version of at the closest nearby enemy champion within 1250 units, dealing 40 – 200 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (10 second cooldown).
Ocean Soul
Grants the , which has a modified base heal value of 100, or a different if you aleady have it.
Ominous Pact
Your abilities now have a health cost of 5% current health to cast them. In return, you gain ability power based on your missing health, up to 75 – 150 (based on level) at 70% missing health, 0% – 50% (based on missing health) bonus movement speed, and 0% – 20% (based on missing health) omnivamp.
Omni Soul
Grants 3 random .
Outlaw's Grit
Dashing or blinking grants 12 bonus armor and bonus magic resistance, stacking up to 5 times for a total of 60 bonus resistances. Stacks are reset every 60 seconds since acquiring the augment.
Overflow
Your abilities' mana costs are doubled, but you also gain 10% (+ 0.5% per 100 maximum mana) increased damage as well as self and outgoing healing and shielding.
Pandora's Box
Your current augments transform into an equal number of completely random Prismatic ones.
Perseverance
Grants 1000% base health regeneration, increased to 2000% while below 25% maximum health.
Phenomenal Evil
Gain .
Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power.
If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.
Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power.
If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.
Pinball
Your is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces remaining cooldown by 30% of its total. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your cooldown is reduced equivalent to 50 ability haste.
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
Poltergeist
Replace a summoner spell with .
Poltergeist: Casts both and on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed.
Poltergeist: Casts both and on yourself, both lasting 5 seconds and with the former granting a shield for 110 – 440 (based on level) and the latter granting 30% bonus movement speed.
Poro Blaster
You summon a Poro alongside yourself every 5 seconds, up to 5 at a time. Damaging an enemy champion with a non- persistent ability or attack commands all of your Poros to launch themselves at the target, each dealing true damage equal to 3% of the target's maximum health and knocking them back a short distance.
This augment is only offered to up to 1 player on each team for a given game.
This augment is only offered to up to 1 player on each team for a given game.
Prom Queen
Automatically cast a modified version of , empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed, and enemies you collide with are knocked down and become charmed for 1.5 seconds (25 second cooldown).
A sparkly tiara will descend upon you 2.5 seconds before the effect activates.
A sparkly tiara will descend upon you 2.5 seconds before the effect activates.
Protein Shake
Gain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.
Purist - Caster
Convert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.
Quantum Computing
Automatically cast an improved version of when an enemy champion is within 650 units of you, winding up over 0.75 seconds to slash in a 650 radius around you. The slash deals 200 – 350 (based on level) (+ 65% bonus AD) (+ 40% AP) physical damage to enemies within the area (30 second cooldown). Enemies hit by the outer edge of the circle take bonus physical damage equal to 10% (+ 2.5% per 100 bonus AD) (+ 1.6% per 100 AP) (+ 0.1% per 100 bonus health) of their maximum health and are slowed by 80% decaying over 2 seconds. Additionally, you are healed for 80% of the bonus post-mitigation damage against enemy champions hit by the outer edge.
Quest: Icathia's Fall
Gain . You can now purchase and in spite of the item limit imposed by Immolate.
Quest: Obtain and .
Reward: Upon completing your Quest, convert the items you obtained for the quest into .
counts as 2 Burn effect sources.
Quest: Obtain and .
Reward: Upon completing your Quest, convert the items you obtained for the quest into .
counts as 2 Burn effect sources.
Quest: Sneakerhead
You have now been assigned with a number of quests to complete that each involve performing specific tasks while equipped with a particular Boots item, which is granted to you for free during its respective quest. Finish the following quests, which are assigned to you in a random order:
Reward: Upon completing all of the above quests, you receive .
You cannot purchase any Boots items while equipped with this augment. If you already have a Boots item, it is replaced by the Boots granted by this effect. Boots items gained from this effect cannot be sold.
This augment is currently disabled.
- Quest - : Basic attack 25 times.
- Quest - : Run 300 steps.
- Quest - : Cast 20 abilities.
- Quest - : Become afflicted by crowd control 5 times.
- Quest - : Reduce a total of 200 damage with Plating.
- Quest - : Deal a total of 1500 damage with abilities.
Reward: Upon completing all of the above quests, you receive .
You cannot purchase any Boots items while equipped with this augment. If you already have a Boots item, it is replaced by the Boots granted by this effect. Boots items gained from this effect cannot be sold.
This augment is currently disabled.
Quest: Steel Your Heart
Quest: Obtain and accumulate over 300 bonus health from Colossal Consumption.
Reward: Upon completing your Quest, increase the bonus health gained from Colossal Consumption by 200%.
Reward: Upon completing your Quest, increase the bonus health gained from Colossal Consumption by 200%.
Quest: Urf's Champion
Quest: Score 18 champion takedowns.
Reward: Upon completing your Quest, you receive .
If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.
Reward: Upon completing your Quest, you receive .
If your inventory is full at the time of quest completion, the item will be granted as soon as a slot in the inventory is available.
Quest: Wooglet's Witchcap
Gain a .
Quest: Obtain and .
Reward: Upon completing your Quest, convert the items you obtained for the quest into .
Quest: Obtain and .
Reward: Upon completing your Quest, convert the items you obtained for the quest into .
Rabble Rousing
Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health).
ReEnergize
Your Energized attacks against targets not hit by your previous Energized attack do not consume any Energize stacks on-hit. Additionally, when fully Energized, your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health.
Recursion
Grants 60 ability haste.
Red Envelopes
Red envelopes will now randomly appear around you every 25 – 15 (based on level) seconds. You can pick up these envelopes by moving over them, granting you between 8 – 15 (based on level) and 22 – 46 (based on level) gold, and 150 bonus movement speed for 4 seconds.
Additionally, whenever you pick an envelope, you gain one of the following stats by random:
Additionally, whenever you pick an envelope, you gain one of the following stats by random:
- 5 bonus attack damage
- 5 ability power
- 5 ability haste
- 5 bonus armor
- 5 bonus magic resistance
- 50 bonus health
- 10% bonus attack speed
- 5 bonus movement speed
- 5 Lethality
- 5 magic penetration
Repulsor
Upon dropping below 35% of your maximum health, you knock back all enemies within a 500 radius by 750 units and slow them by 90% for 1.5 seconds (25 second cooldown, resets upon death).
Restless Restoration
Heal for 0.2 – 1.2 (based on level) (+ 0.01% maximum health) per 10 units travelled.
Scoped Weapons
Gain ( 75 / 50) bonus attack range.
Scopier Weapons
Gain ( 200 / 100) bonus attack range.
Scopiest Weapons
Gain ( 250 / 150) bonus attack range.
Searing Dawn
Gain .
Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.75-second cooldown per target).
Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.75-second cooldown per target).
Self Destruct
Automatically attach a bomb to yourself that detonates after 5 seconds, creating an explosion that deals true damage equal to 20% of the target's maximum health to enemies within 350 units and knocks them up for 0.75 seconds (25 second cooldown).
Shadow Runner
After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.
Shrink Engine
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death.
Size reduction is capped at 80% (20 stacks).
Size reduction is capped at 80% (20 stacks).
Shrink Ray
Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.
Skilled Sniper
Hitting an enemy champion with a basic ability while located at least 700 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.
Slap Around
Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.
Slow Cooker
Surrounds you in flames, causing you to apply a Burn every second to enemy champions within 500 units for 3 seconds that deals magic damage equal to [0.66% of your maximum health per second.] This Burn stacks infinitely and refreshes with each application.
Slow and Steady
Your base attack speed is set to a static amount of 0.625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage.
Snowball Roulette
Hitting an enemy champion with casts a random harmful summoner spell on them, and also casts a random beneficial summoner spell on yourself. Using casts the beneficial summoner spell on yourself again upon arrival. Additionally, your cooldown is reduced equivalent to 100 ability haste.
Harmful summoner spells include and , while beneficial ones consist of , , , , and . If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
Harmful summoner spells include and , while beneficial ones consist of , , , , and . If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
Snowball Upgrade
Your is empowered to hail a snowstorm at the location where the target was hit for 2 seconds, granting sight of the area and dealing [200 (+ 200% bonus AD) (+ 120% AP) magic damage] to enemies within over the duration, as well as slowing them by 50% (+ 6% per 100 AP). Additionally, your cooldown is reduced equivalent to 50 ability haste.
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
If is not equipped, the summoner spell in the slot not occupied by is replaced with . If you also did not equip , then you will be prompted to replace one of your summoner spells with .
Sonata
Alternate between automatically casting a modified version of and modified , with the former being cast first (10 second cooldown).
Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds.
Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.
Aria of Perseverance: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds.
Song of Celerity: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.
Sonic Boom
Granting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).
Soul Eater
Immobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance).
Soul Siphon
Basic attacks that critically strike heal you for 12% of damage dealt. Additionally, gain 25% critical strike chance.
Speed Demon
Whenever you damage an enemy champion with an ability, gain 200 bonus movement speed decaying over 0.75 seconds.
Spin Me Right Round
Replace a summoner spell with .
Heroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts.
First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown.
Second Cast: Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy within 500 units every 0.231 seconds to deal them 15 – 75 (based on level) (+ 15% AD) × (1 + 0.3 per 100% bonus attack speed) physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash.
Third Cast: End the swing by jumping to the target location and fire one last shot at a nearby visible enemy.
Scoring an enemy champion takedown reduces Heroic Swing's current cooldown to 0.5 seconds.
This augment is currently disabled.
Heroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts.
First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown.
Second Cast: Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy within 500 units every 0.231 seconds to deal them 15 – 75 (based on level) (+ 15% AD) × (1 + 0.3 per 100% bonus attack speed) physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash.
Third Cast: End the swing by jumping to the target location and fire one last shot at a nearby visible enemy.
Scoring an enemy champion takedown reduces Heroic Swing's current cooldown to 0.5 seconds.
This augment is currently disabled.
Spin To Win
Your spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.
Spiritual Purification
Scoring a champion takedown causes the area around the slain champion to explode in a 500 unit radius, dealing adaptive damage to enemies within equal to 15% of their current health and leaving behind a zone for 1.5 seconds that slows enemies within by 60%.
Stats on Stats on Stats!
Gain 4 , with a higher chance of obtaining Gold and Prismatic tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.
Stats on Stats!
Gain 3 , with a higher chance of obtaining Gold and Prismatic tier anvils.
Stats!
Gain 2 .
Stuck in Here With Me
Casting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste.
Aura is activated once the ultimate's effect starts or has elapsed.
Aura is activated once the ultimate's effect starts or has elapsed.
Swift and Safe
After dashing or blinking, gain a shield that lasts for 2 seconds and absorbs 65 – 290 (based on level) (+ 65% AD) (+ 26% AP) damage (5 second cooldown).
Symphony of War
Gain the and keystone runes.
Tank Engine
Scoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Tank It Or Leave It
Gain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance.
Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).
Critical Defend Chance: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).
Tap Dancer
Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.
The Brutalizer
Grants 20 bonus attack damage, 10 ability haste, and 5 lethality.
Thread the Needle
Grants 18% armor penetration and magic penetration.
Tormentor
Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to [0.8% of the target's maximum health per second] (5 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application.
Transmute: Chaos
Gain two completely random augments, excluding the other two offerings in your current assortment.
Transmute: Gold
Gain one random Gold augment, excluding the other two offerings in your current assortment.
Transmute: Prismatic
Gain one random Prismatic augment, excluding the other two offerings in your current assortment.
Triggered Inferno
Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 4.25% / 4.5% / 4.75% / 5% (based on level) bonus movement speed, up to a maximum of 25.5% / 27% / 28.5% / 30% (based on level).
Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.277 seconds, during which you rapidly shoot at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 20 – 40 (based on level) (+ 40% AD) (+ 25% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck for [double damage] (15 second cooldown). This effect ends prematurely if you become affected by cast-inhibiting crowd control.
Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.
Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.277 seconds, during which you rapidly shoot at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 20 – 40 (based on level) (+ 40% AD) (+ 25% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck for [double damage] (15 second cooldown). This effect ends prematurely if you become affected by cast-inhibiting crowd control.
Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.
Trueshot Prodigy
Upon damaging an enemy while located at over 700 units away at the time of the hit, cast in their direction. The barrage deals 100 – 350 (based on level) (+ 80% bonus AD) (+ 60% AP) magic damage to enemies it passes through (15 second cooldown).
This augment is only offered to up to 1 player on each team for a given game.
This augment is only offered to up to 1 player on each team for a given game.
Twice Thrice
Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.
Twin Fire
Damaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) Firecrackers at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 15% critical strike chance.
Typhoon
Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
Ultimate Awakening
Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.
Ultimate Revolution
Casting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).
Ultimate Unstoppable
Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).
Upgrade Collector
Upgrades , empowering Death to have its execution threshold increased by 0.5% each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health, and Taxes to generate a further 25 (total 50) from kills. Additionally, gain 250.
Upgrade Hubris
Upgrades , empowering Eminence to heal you for 2.5% (+ 0.5% per stack) maximum health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration. Additionally, gain 250.
Upgrade Immolate
Upgrades , , , and , empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250.
Upgrade Infinity Edge
Upgrades , empowering it to gain Excoriate. Additionally, gain 500 and 25% critical strike chance.
Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.
Excoriate: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.
Upgrade Mikael's Blessing
Upgrades , reducing the cooldown of Purify to 45 seconds and empowering its active to instead affect you and all nearby allied champions, cleansing all targets of crowd control (excluding Airborne), healing them for 150 – 450 (based on level) (+ 50% AP), and granting them 65% tenacity for 3 seconds. Additionally, you are granted for free.
If you already have , gain 2300 instead. If your inventory is full, the item will be granted as soon as a slot in the inventory is available.
If you already have , gain 2300 instead. If your inventory is full, the item will be granted as soon as a slot in the inventory is available.
Upgrade Sheen
Upgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250.
Upgrade Sword of Blossoming Dawn
Upgrades , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed, but your basic attacks against champions now deal 50% damage.
Upgrade Thornmail
Upgrades and , empowering Thorns to generate a protective shell around you. The shell is broken by the next enemy champion to use a basic attack on-hit against you, which causes them to take 50 – 250 (based on level) (+ 30% armor) (+ 30% magic resistance) (+ 12% maximum health) magic damage. Shell regenerates after 20 – 5 (based on level) seconds of being out-of-combat with enemy champions.
Upgrade Zhonya's
Upgrades , , and , empowering Stasis to allow you to move during its active effect. Additionally, the cooldown of Stasis is reduced to 45 seconds.
Vampirism
You can no longer be healed by allies and your health regeneration is set to 0. Gain 25% omnivamp.
Veil of Warding
Grants a spell shield that blocks the next hostile ability (30 second cooldown, timer does not restart from champion damage taken).
Virtuous Cycle
Your heals grant a shield for 5 seconds that is equal to 20% of the healing value, and your shields grant a heal equal to 20% of the shield's strength. This effect cannot trigger from itself.
Void Rift
Damaging an enemy champion with an ability summons a Void Scar at the location they were damaged for 6 seconds. If another Void Scar is summoned within 1250 units, through the same condition, both Void Scars are consumed to create a rift to the void between them that converges over 0.6 seconds and has a width of 250 units. Enemies within the rift are dealt 100 – 450 (based on level) (+ 5.5 per 1 Lethality) (+ 5.5 per 1 flat magic penetration) magic damage and slowed by 99% decaying over 1 second.
Vulnerability
Damage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Weighted Popoffs
Hitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress 2.5% faster. At maximum Popoff stacks, this value is doubled, for a total of a 30% faster progression time.
Wind Beneath Blade
Gain 1.5 bonus movement speed per 1 Lethality or flat magic penetration, and 5 bonus movement speed per 10% armor penetration or magic penetration.
Windspeaker's Blessing
Your or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.
Witchful Thinking
Grants 20 – 80 (based on level) ability power.
With Haste
Grants bonus movement speed equal to 100% ability haste.
Zealot
Gain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.









































































































































































































