Support Bard Build

Support Bard build with runes and items. Support Bard guide offers in-depth how-to play, skill order and tips. Play Support Bard build in League of Legends Patch 26.10!
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Support Bard Runes





















Optional Summoner Spells
Heal
Good option if you want extra healing and sustain for your team. Provides movement speed burst and can be used in clutch situations.
Mark
Mark (Snowball) for more go-in potential if you want to play aggressively.
Ignite
Offensive option and fun button to press. Reduces your going-in potential, but adds some damage and Grievious Wounds for enemy healing. Good to score some kills early.
Optional Runes
Grasp of the Undying
Grasp of the Undying is a solid alternative. You become more tanky over time as your HP grows, you get some sustain and you get some damage as well.
Presence of Mind
Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
Demolish
If you are into taking objectives, you can consider taking Demolish rune. Usually it is worth it and lets you push turrets quicker. Utility slash team oriented option.
How it works
- As Bard playing a Support, your main goal is to soak up damage while protecting your carries.
- You offer excellent crowd control and peel, making it harder for the enemy team to reach your backline.
- Adapt your playstyle depending on your team's needs: either engage and start fights, or sit back and peel for your carries.
- Make sure to counter enemy team. Itemize defensively based on the main damage type of the enemy team.
Playstyle
Identify your role: engage, peel, or frontline.
Soak damage and protect your carries. Use CC and utility to control fights.
Adapt items to counter the enemy team.
How to play
Support Bard
- Redemption has a very solid build path. You can start with Kindlegem + Forbidden Idol and take a convenient reset to complete the item and spend the surplus gold on boots or defensive components to build into Locket
- Identify your role within the team (engage, peel, frontline)
- You can rush Redemption, this is very good early item.
Adaptation
- If your team needs engage, go Shurelya's Battlesong.
- Your team getting poked to death? Consider getting Redemption AND/OR Locket of the Iron Solari next.
- If your team needs peel, go Knight's Vow and Locket of the Iron Solari.
- Knight's Vow is a surprisingly good item. Buy it and use it if you have carry or bruiser/fighter who is doing well.
- You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
Buffing your team
- Bandlepipes is a great utility item for engaging and buffing your auto attackers when you CC enemies.
Runes
- Remember that you need to keep close to your allies to trigger Guardian.
- Be careful to not waste Guardian randomly. Try keeping it for when you or your ally are about to take some serious damage.
Tips and Tricks
Champion
Traveler's Call (Passive)

- Collecting chimes is essential. It improves your damage and Traveler's Call (Passive) effects, gives mana and movement speed. Do it!
- Low on mana? Collect some chimes.
Caretaker's Shrine (W)

- Use your Caretaker's Shrine (W). Put it somewhere behind your team, so they can use it when needed and enemy can't destroy it. Let it charge for increased Healing.
- You can have 3 Caretaker's Shrine (W) at the same time. You can leave 2 W behind your team for healing.
Magical Journey (E)

- Magical Journey (E) is an interesting tool that you can use in ARAM. You can aggressively E into an enemy team or play mind games with them.
Tempered Fate (R)

- You have great engaging tool with your Tempered Fate (R). Play with your team and do not wait for 'special moment'. You can land great R, catching people off and making engagements possible.
- Identify the best targets for your Ultimate. Is there an enemy who lacks mobility? That's a good target. Sometimes you can use it for disrupting fights. Or for protecting your allies. Be mindful!
Build
Redemption
- Tempered Fate (R) and Redemption both last 2.5s, letting Redemption land exactly as stasis ends for guaranteed heal or damage.
- Cast Redemption instantly after confirming that Tempered Fate (R) hit (projectile travel time varies). This combo effectively removes Redemption cast time, enabling clutch heals or finishing damage
- Redemption long range lets Bard contribute from far away, even while roaming or dead.
Riot
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
Skill Order
- Cosmic Binding
Q
- Caretaker's Shrine
W
- Magical Journey
E
- Tempered Fate
R
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