Tank Fizz Build

Tank Fizz build with runes and items. Tank Fizz guide offers in-depth how-to play, skill order and tips. Play Tank Fizz build in League of Legends Patch 26.4!
TLDR















Tank Fizz Runes





















Optional Summoner Spells
Ghost
Ghost for extra and mobility and chasing and disruptive running around in fights. Good alternative if you want to stay close to enemies.
Exhaust
Defensive option. Exhaust for peeling against enemy divers and assassins and protecting your carries.
Ignite
Offensive option if you are feeling spicy. Grievous Wounds + some damage. Good in early fights and you can score some kills, but reduces your going-in potential. Especially later.
Optional Runes
Grasp of the Undying
Grasp of the Undying is a solid alternative. You become more tanky over time as your HP grows, you get some sustain and you get some damage as well.
Presence of Mind
Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
Demolish
If you are into taking objectives, you can consider taking Demolish rune. Usually it is worth it and lets you push turrets quicker. Utility slash team oriented option.
How it works
- You play as a Tank.
- Your job is to soak damage, disrupt fights, protect your team, and be a pain in the neck for the enemy.
Playstyle
Be the frontline. Soak damage, disrupt enemies, protect your carries.
Jak'Sho rewards you for staying in fights.
Adapt your items to counter the enemy team.
How to play
Tank Fizz
- This Fizz Tank plays around built-in Fizz damage from abilities and innate Fizz tankiness. Fizz also has -5% dmg taken, which makes this build more efficient (you are going to take lots of damage).
Getting started
- Start with Guardian's Horn. Rush #1 Armor item if enemy is heavy on AD, or MR item if heavy on AP. Get Jak'Sho as #2.
- Guardian's Horn is a surprisingly good item for its price. You can keep it for very long time (or even have it as 6th item).
During fights
- Your goal is to be in the middle of fights as long as possible - Jak'Sho stacks up with combat seconds.
Adapting
- You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
- You can use Bandlepipes to give your whole team an attack speed boost whenever you CC enemies. Great synergy with auto attackers.
Runes
- Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
- Be careful to not waste Aftershock. Save it for when you go in or when enemies jump on you.
Tips and Tricks
Champion
- Fizz E Flash Combo: Use Playful / Trickster (E) and when you are about to land, use Flash to the place you want. Do not use E second time!
- Want to push turrets faster? Your Seastone Trident (W) resets auto, and it also bleeds turrets, so apply DoT to both turrets if possible.
- You can use Chum the Waters (R) to disengage or to separate the enemy team. Somebody from the opposite team goes in? Just R into their team to disrupt the fight and slow them down.
Riot
- Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
- Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
- Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Skill Order
- Urchin Strike
Q
- Seastone Trident
W
- Playful / Trickster
E
- Chum the Waters
R
Items











































![Fizz [object Object] ability.](/static/2c2537c194c59018805fe0cd25373ad0/be59d/fizz-aram-r-chum-the-waters.webp)