Tank Fizz Build

Tank Fizz Build.

Tank Fizz build with runes and items. Tank Fizz guide offers in-depth how-to play, skill order and tips. Play Tank Fizz build in League of Legends Patch 26.4!

Author: Wrekah

TLDR

Starting items
Guardian's Horn should be final item in your build.
Ruby Crystal should be final item in your build.
Quick Skill Order
Fizz ability Playful / Trickster should be leveled first.
E
Fizz ability Seastone Trident should be leveled second.
W
Fizz ability Urchin Strike should be leveled third.
Q
Final items
Mercury's Treads should be final item in your build.
Jak'Sho, The Protean should be final item in your build.
Unending Despair should be final item in your build.
Hollow Radiance should be final item in your build.
Thornmail should be final item in your build.
Abyssal Mask should be final item in your build.
Quick Runes
Major rune Aftershock from Resolve tree.
Minor rune Precision.
Summoner spells
Pick Mark as your Summoner Spell.
Pick Flash as your Summoner Spell.

Tank Fizz Runes

Resolve
Resolve major tree Grasp of the Undying rune.
Resolve major tree Aftershock rune.
Resolve major tree Guardian rune.
Resolve major tree Demolish rune.
Resolve major tree Font of Life rune.
Resolve major tree Shield Bash rune.
Resolve major tree Conditioning rune.
Resolve major tree Second Wind rune.
Resolve major tree Bone Plating rune.
Resolve major tree Overgrowth rune.
Resolve major tree Revitalize rune.
Resolve major tree Unflinching rune.
Precision
Precision minor tree Absorb Life rune.
Precision minor tree Triumph rune.
Precision minor tree Presence of Mind rune.
Precision minor tree Legend: Alacrity rune.
Precision minor tree Legend: Haste rune.
Precision minor tree Legend: Bloodline rune.
Precision minor tree Coup de Grace rune.
Precision minor tree Cut Down rune.
Precision minor tree Last Stand rune.
Passive
Passive tree Adaptive Force rune (+9 Adaptive Force).
Passive tree Attack Speed rune (+10% Attack Speed).
Passive tree Ability Haste rune (+8 Ability Haste).
Passive tree Adaptive Force rune (+9 Adaptive Force).
Passive tree Move Speed rune (+2 Movement Speed).
Passive tree Health Scaling rune (+10-180 Health (based on level)).
Passive tree Health rune (+65 Health).
Passive tree Tenacity And Slow Resist rune (+10 Tenacity and Slow Resist).
Passive tree Health Scaling rune (+10-180 Health (based on level)).

Optional Summoner Spells

Ghost

Ghost

Ghost for extra and mobility and chasing and disruptive running around in fights. Good alternative if you want to stay close to enemies.

Exhaust

Exhaust

Defensive option. Exhaust for peeling against enemy divers and assassins and protecting your carries.

Ignite

Ignite

Offensive option if you are feeling spicy. Grievous Wounds + some damage. Good in early fights and you can score some kills, but reduces your going-in potential. Especially later.

Optional Runes

Grasp of the Undying

Grasp of the Undying

Grasp of the Undying is a solid alternative. You become more tanky over time as your HP grows, you get some sustain and you get some damage as well.

Presence of Mind

Presence of Mind

Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.

Demolish

Demolish

If you are into taking objectives, you can consider taking Demolish rune. Usually it is worth it and lets you push turrets quicker. Utility slash team oriented option.

Looking for another tank build? Check this:

How it works

  1. You play as a Tank.
  2. Your job is to soak damage, disrupt fights, protect your team, and be a pain in the neck for the enemy.

Playstyle

  1. 🛡️

    Be the frontline. Soak damage, disrupt enemies, protect your carries.

  2. 💪

    Jak'Sho rewards you for staying in fights.

  3. 🧰

    Adapt your items to counter the enemy team.

How to play

Tank Fizz

  1. This Fizz Tank plays around built-in Fizz damage from abilities and innate Fizz tankiness. Fizz also has -5% dmg taken, which makes this build more efficient (you are going to take lots of damage).

Getting started

  1. Start with Guardian's Horn. Rush #1 Armor item if enemy is heavy on AD, or MR item if heavy on AP. Get Jak'Sho as #2.
  2. Guardian's Horn is a surprisingly good item for its price. You can keep it for very long time (or even have it as 6th item).

During fights

  1. Your goal is to be in the middle of fights as long as possible - Jak'Sho stacks up with combat seconds.

Adapting

  1. You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
  2. You can use Bandlepipes to give your whole team an attack speed boost whenever you CC enemies. Great synergy with auto attackers.

Runes

  1. Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
  2. Be careful to not waste Aftershock. Save it for when you go in or when enemies jump on you.

Tips and Tricks

Champion

  1. Fizz E Flash Combo: Use Playful / Trickster (E) and when you are about to land, use Flash to the place you want. Do not use E second time!
  2. Want to push turrets faster? Your Seastone Trident (W) resets auto, and it also bleeds turrets, so apply DoT to both turrets if possible.
  3. You can use Chum the Waters (R) to disengage or to separate the enemy team. Somebody from the opposite team goes in? Just R into their team to disrupt the fight and slow them down.

Riot

  1. Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  2. Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  3. Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

Skill Order

  • Fizz [object Object] ability.
    Q
    Urchin Strike
  • Fizz [object Object] ability.
    W
    Seastone Trident
  • Fizz [object Object] ability.
    E
    Playful / Trickster
  • Fizz [object Object] ability.
    R
    Chum the Waters

Items

Starting items
Guardian's Horn item.
Ruby Crystal item.
Boots
Ionian Boots of Lucidity item.
Mercury's Treads item.
Plated Steelcaps item.
Good tank items
Protoplasm Harness item.
Jak'Sho, The Protean item.
Warmog's Armor item.
Good MR items
Force of Nature item.
Kaenic Rookern item.
Spirit Visage item.
Abyssal Mask item.
Hollow Radiance item.
Good Armor items
Frozen Heart item.
Thornmail item.
Randuin's Omen item.
Sunfire Aegis item.
Iceborn Gauntlet item.
Unending Despair item.
Dead Man's Plate item.
Situational items
Trailblazer item.
Locket of the Iron Solari item.
Zeke's Convergence item.
Knight's Vow item.
Bandlepipes item.
Situational DMG items
Additional considerations for these items is advised!
Overlord's Bloodmail item.
Liandry's Torment item.
Zhonya's Hourglass item.
Wit's End item.
Titanic Hydra item.
For the last fight
Additional considerations for these items is advised!
Elixir of Iron item.
Elixir of Sorcery item.
Example final build
Mercury's Treads item.
Jak'Sho, The Protean item.
Unending Despair item.
Hollow Radiance item.
Thornmail item.
Abyssal Mask item.