Tank Jinx Build

Tank Jinx build with runes and items. Tank Jinx guide offers in-depth how-to play, skill order and tips. Play Tank Jinx build in League of Legends Patch 26.4!
TLDR















Tank Jinx Runes





















Optional Summoner Spells
Mark
Mark (Snowball) for a go-in tool if you want to be more aggressive and make picks.
Exhaust
Defensive option. Exhaust for peeling against enemy divers and assassins and protecting your carries.
Ignite
Offensive option if you are feeling spicy. Grievous Wounds + some damage. Good in early fights and you can score some kills, but reduces your going-in potential. Especially later.
Optional Runes
Presence of Mind
Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
Demolish
If you are into taking objectives, you can consider taking Demolish rune. Usually it is worth it and lets you push turrets quicker. Utility slash team oriented option.
How it works
- You play Tank Jinx.
- You rush Heartsteel #1 and stack as much HP as possible.
- You build items that scale and benefit from HP, then add Armor and MR depending on the enemy team.
Playstyle
Rush Heartsteel and get tons of HP.
Auto attack to get stacks - your HP depends on it.
Adapt your tank items to what the enemy team is throwing at you.
How to play
Tank Jinx
- You can also be pretty good team fight disruptor. Just throw Flame Chompers! (E) in the middle for maximum effectiveness.
- You can be pretty good peeler. Stay close to your carries and throw Flame Chompers! (E) under them (vs melee) or in front of them (vs mages or enemies who go for them from distance)
- Even when playing Tank Jinx and not buying damage items, you still have nice damage. Your Super Mega Death Rocket! (R) will still be pretty good execute ability, dealing AoE based on target's missing health. When used from distance, it will deal even more.
Getting started
- You rush Heartsteel.
- Guardian's Horn is a surprisingly good item for its price. You can keep it for a very long time (or even have it as 6th item).
Item Order
- Item Order after Heartsteel is flexible. You need to see what you need in particular game:
- Get Overlord's Bloodmail for more damage and AD.
- Get Warmog's Armor as anti-poke item (helps you stay in lane) and for some sweet HP.
- Get Unending Despair, if there are prolonged fights in which you can stay near enemies (or enemies near you). The items gets better, the more HP you get.
- Get various Armor and/or MR items to counter enemy team.
- Get Titanic Hydra for more fun, more damage and some survivability.
During fights
- Your main damage and power comes from auto attacks - Grasp of the Undying and Heartsteel.
- This is auto attack oriented Jinx build, so do it! Especially if running with Titanic Hydra or Sundered Sky.
- You can prioritize switching between champions in the fight, just to farm more Heartsteel procs.
- Remember to consume your Heartsteel procs!
Adapting
- You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
- Sundered Sky is very good damage item for this build (as #2-#4 depending on the game). It scales off your HP. It gives damage and pretty good sustain in fights. Remember to switch targets to maximize the effect!
- You can use Bandlepipes to give your whole team an attack speed boost whenever you CC enemies. Great synergy with auto attackers.
Runes
- Second Wind scales off with your HP, so it is going to be powerful sustain rune. You can use it by purposefully triggering it by letting enemies poke you a little or walking over some harmful spells.
- Triumph is better (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
- Remember to consume your Grasp of the Undying procs!
Tips and Tricks
Riot
- Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
- Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
- When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.
Skill Order
- Switcheroo!
Q
- Zap!
W
- Flame Chompers!
E
- Super Mega Death Rocket!
R
Items













































![Jinx [object Object] ability.](/static/ec180494b91f60966217117d3ef4ad4f/be59d/jinx-aram-r-super-mega-death-rocket.webp)