Support Mordekaiser build with runes and items. Support Mordekaiser guide offers in-depth how-to play, skill order and tips. Play Support Mordekaiser build in League of Legends Patch 26.2!
Solid choice in most of the games. Helps against assassins, divers and melee overall. It also lowers your healing output as you do not take Heal. Solid choice overall.
Ignite
Offensive option, improves your damage, gives you additional cooldown to use in fights, but reduces your healing output.
Ghost
Improves mobility. You can chase, position and flee better. Reduces your healing output, but makes you more agile in fights.
Even though Mordekaiser is not typical support, you are gonna support your team very effectively. With heals, shields and buffs:
Heal summoner spell.
Guardian and Font of Life runes.
Redemption, Locket of the Iron Solari and Moonstone Renewer and other items.
Playstyle
Play safe, stay in the back and play like support, so you can stay and heal more. 🛡️
Sometimes, you can go in and play more aggressively when the opportunity is right. ⚔️
Focus on healing and shielding to keep allies alive. 💖
Use Redemption, Locket, and Heal on cooldown for healing. ✨
How to play
Support Mordekaiser
Enemies won't expect Mordekaiser support. They will assume you're playing standard, so you'll draw focus in fights - use that to bait cooldowns or redirect pressure from your carry.
Utility
Your Death's Grasp (E) can be used to pull enemies out of position, cancel dashes, or disrupt channeling abilities. This makes it both a peel tool and an engage tool.
Damage
Your Darkness Rise (Passive) deals max health damage, which makes you extremely strong against bruisers and tanks. Even without any damage items you are gonna hurt them.
Realm of Death (R)
Your Realm of Death (R) is your most powerful tool in ARAM. Use it to remove a dangerous enemy from the fight: take away their ADC, AoE ult, their assassin, or even a tank about to frontline.
You can also use Realm of Death (R) defensively: if an assassin dives your backline, trap them in the Death Realm. Even if you die, you’ve prevented them from deleting your carry.
Smart Realm of Death (R) use wins fights. Sometimes it’s better to hold an enemy out of the fight instead of killing them. A 4v4 without their strongest champ is a free advantage.
This is an off-meta and very fun build that works on ANY champion - even those without healing or shielding abilities!
Your job is to stay alive and provide constant healing, shielding, and buffs to your team through items and summoner spells.
Play safe and stay in the back. The longer you survive, the more you can heal your teammates.
Items
Your first rush is Redemption.
Your second rush can be Locket of the Iron Solari (vs AoE burst) or Moonstone Renewer (for sustained healing).
Rush Locket #2 if your team is already doing teamfights or when enemy team has champions with super AoE damage. Otherwise, get Moonstone Renewer #2.
The third item should be whatever you did not buy - Locket of the Iron Solari or Moonstone Renewer. That's your core
Echoes of Helia is a strong option because you can proc it consistently with your support abilities and runes. However it encourages you to play aggressive to stack it and with this build, you really want to stay behind and play passive. Be careful.
Knight's Vow is surprisingly strong if you have a carry/strong bruiser/strong tank. Stick with them and support them specifically.
Summoner Spell
Try to use summoner spell Heal on cooldown, especially when 2+ allies are nearby. With Moonstone Renewer, you want to heal multiple people for maximum value.
Late game
Later in the game (6 items), you can sell boots for a sixth support item to maximize your healing output.
Buffing your team
Ardent Censer is worth it if you have auto attackers on your team (ADCs, auto-attack bruisers). It will trigger often enough to be good buy.
Bandlepipes is a good new item that gives MS and buffs your allies Attack Speed when you slow/immobilize enemies. Good for your auto attackers.
Staff of Flowing Water is great if you have AP champions on your team. You'll be proccing it frequently with your support abilities.
Cryptbloom is interesting if you want to go full healing. Get it as #4+ item.
Runes
Guardian is your most important rune. It provides massive shielding, but remember: you need to be close to your allies to proc it.
You can also manipulate it - for example, you can stick to one ally, or avoid some spells that's gonna only waste it.
Another important rule is Cosmic Insight. It is crucial because it reduces cooldowns for your active items and Heal summoner spell:
Redemption and Locket of the Iron Solari - 81.92 sec cooldown (down from 90 sec).
Shurelya's Battlesong - 68.12 sec cooldown (down from 75 sec).
Heal summoner spell gets reduced cooldown too!
You will be triggering Font of Life effect, which will heal your allies. It also chains off Moonstone Renewer!
Important Font of Life total healing is NOT properly calculated in post-game stats. The actual value in-game is much higher than displayed! You heal more than you think!
Redemption
Try to use Redemption on cooldown when your allies are missing health. It's best used when they are grouped together.
If you already have Moonstone Renewer, wait (or ping) until allies group before using Redemption, so you can heal everyone at once.
You CAN use Redemption for damage, but generally it's not worth it. Keep it to heal your team!
Be careful when using Redemption while dead and about to respawn. The camera will snap to your position, and you might accidentally cast it in the spawn pool. Watch out for bad timing!
Tips and Tricks
Champion
You can be pretty good at peeling from your Team or Carries. Enemy has Fiddlesticks? Maybe Zed that jumps on your Ashe? Just ult them with your Realm of Death (R).
Riot
Offense is your defense. Keep fighting to build up larger Indestructible shields.
Hitting multiple champions with the same ability can help quickly activate Darkness Rise.
Use Realm of Death on a low health enemy to guarantee the kill and keep their stats for the rest of a teamfight.