Tank Poppy Build

Tank Poppy Build.

Tank Poppy build with runes and items. Tank Poppy guide offers in-depth how-to play, skill order and tips. Play Tank Poppy build in League of Legends Patch 26.2!

Author: Wrekah

TLDR

Starting items
Guardian's Horn should be final item in your build.
Ruby Crystal should be final item in your build.
Quick Skill Order
Poppy ability Hammer Shock should be leveled first.
Q
Poppy ability Heroic Charge should be leveled second.
E
Poppy ability Steadfast Presence should be leveled third.
W
Final items
Mercury's Treads should be final item in your build.
Jak'Sho, The Protean should be final item in your build.
Unending Despair should be final item in your build.
Force of Nature should be final item in your build.
Hollow Radiance should be final item in your build.
Thornmail should be final item in your build.
Quick Runes
Major rune Aftershock from Resolve tree.
Minor rune Precision.
Summoner spells
Pick Mark as your Summoner Spell.
Pick Flash as your Summoner Spell.

Tank Poppy Runes

Resolve
Resolve major tree Grasp of the Undying rune.
Resolve major tree Aftershock rune.
Resolve major tree Guardian rune.
Resolve major tree Demolish rune.
Resolve major tree Font of Life rune.
Resolve major tree Shield Bash rune.
Resolve major tree Conditioning rune.
Resolve major tree Second Wind rune.
Resolve major tree Bone Plating rune.
Resolve major tree Overgrowth rune.
Resolve major tree Revitalize rune.
Resolve major tree Unflinching rune.
Precision
Precision minor tree Absorb Life rune.
Precision minor tree Triumph rune.
Precision minor tree Presence of Mind rune.
Precision minor tree Legend: Alacrity rune.
Precision minor tree Legend: Haste rune.
Precision minor tree Legend: Bloodline rune.
Precision minor tree Coup de Grace rune.
Precision minor tree Cut Down rune.
Precision minor tree Last Stand rune.
Passive
Passive tree Adaptive Force rune (+9 Adaptive Force).
Passive tree Attack Speed rune (+10% Attack Speed).
Passive tree Ability Haste rune (+8 Ability Haste).
Passive tree Adaptive Force rune (+9 Adaptive Force).
Passive tree Move Speed rune (+2 Movement Speed).
Passive tree Health Scaling rune (+10-180 Health (based on level)).
Passive tree Health rune (+65 Health).
Passive tree Tenacity And Slow Resist rune (+10 Tenacity and Slow Resist).
Passive tree Health Scaling rune (+10-180 Health (based on level)).

Optional Summoner Spells

Ghost

Ghost

Ghost for extra and mobility and chasing and disruptive running around in fights. Good alternative if you want to stay close to enemies.

Exhaust

Exhaust

Defensive option. Exhaust for peeling against enemy divers and assassins and protecting your carries.

Ignite

Ignite

Offensive option if you are feeling spicy. Grievous Wounds + some damage. Good in early fights and you can score some kills, but reduces your going-in potential. Especially later.

Optional Runes

Grasp of the Undying

Grasp of the Undying

Grasp of the Undying is a solid alternative. You become more tanky over time as your HP grows, you get some sustain and you get some damage as well.

Presence of Mind

Presence of Mind

Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.

Demolish

Demolish

If you are into taking objectives, you can consider taking Demolish rune. Usually it is worth it and lets you push turrets quicker. Utility slash team oriented option.

Looking for another tank build? Check these:

How it works

  1. You play as a Tank.
  2. Your job is to soak damage, disrupt fights, protect your team, and be a pain in the neck for the enemy.

Playstyle

  1. Be the front wall. Soak damage, disrupt enemies, protect your carries. 🛡️
  2. Jak'Sho rewards you for staying in fights - don't run away! 💪
  3. Adapt items to counter the enemy team composition. 🎯

How to play

Getting started

  1. Start with Guardian's Horn. Rush #1 Armor item if enemy is heavy on AD, or MR item if heavy on AP. Get Jak'Sho as #2.
  2. Guardian's Horn is a surprisingly good item for its price. You can keep it for very long time (or even have it as 6th item).

During fights

  1. Your goal is to be in the middle of fights as long as possible - Jak'Sho stacks up with combat seconds.

Adapting

  1. You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
  2. You can use Bandlepipes to give your whole team an attack speed boost whenever you CC enemies. Great synergy with auto attackers.

Runes

  1. Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of Mind.
  2. Be careful to not waste Aftershock. Save it for when you go in or when enemies jump on you.

Tips and Tricks

Champion

  1. Thanks to Iron Ambassador (Passive) and Steadfast Presence (W), you are tanky. You get even tankier below 40% maximum health - don't hesitate in clutch moments; that's when you're at your toughest.
  2. You are awesome peeler. You can do it super well for carries (especially when playing off-meta roles)
    • Long Keeper's Verdict (R) can knock enemies away, short Keeper's Verdict (R) can knock them in the air.
    • Steadfast Presence (W) grounds and knocks enemies up if they are dashing for your carry.
    • Heroic Charge (E) carries enemy and stuns them.

Iron Ambassador (Passive)

  1. If you kill minion with your Iron Ambassador (Passive), shield gets back to you and you gain shield immediately (you don't need to pick it up). Use this for your advantage.
  2. Remember to pick shield from Iron Ambassador (Passive) as often as possible! It prevents tons of poke and lets you play more aggressively.
  3. Your Iron Ambassador (Passive) count as ranged attack, which means some runes and items will give you an effect as if you were ranged champion. For example: Grasp of the Undying - less heal, less Health, less dmg. Hubris - less ad. First Strike - less gold.
    • Credit: Alex.

Steadfast Presence (W)

  1. Do not use W too early. Enemies will hold anticipating your W. The more you wait, the more pressure you put on them (for example, they cannot go for your carry right away).

Heroic Charge (E)

  1. You can use Heroic Charge (E) as escaping tool as well! Target minions or enemies that are far away to escape.
  2. You can use E to pick up your shield!
  3. You can stun enemies by using Heroic Charge (E) against champion-created walls and terrain!

Riot

  1. Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
  2. Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.

Skill Order

  • Poppy [object Object] ability.
    Q
    Hammer Shock
  • Poppy [object Object] ability.
    W
    Steadfast Presence
  • Poppy [object Object] ability.
    E
    Heroic Charge
  • Poppy [object Object] ability.
    R
    Keeper's Verdict

Items

Starting items
Guardian's Horn item.
Ruby Crystal item.
Boots
Mercury's Treads item.
Plated Steelcaps item.
Ionian Boots of Lucidity item.
Good tank items
Warmog's Armor item.
Protoplasm Harness item.
Fimbulwinter item.
Jak'Sho, The Protean item.
Good MR items
Spirit Visage item.
Force of Nature item.
Abyssal Mask item.
Kaenic Rookern item.
Hollow Radiance item.
Good Armor items
Sunfire Aegis item.
Unending Despair item.
Iceborn Gauntlet item.
Thornmail item.
Randuin's Omen item.
Dead Man's Plate item.
Frozen Heart item.
Situational items
Locket of the Iron Solari item.
Bandlepipes item.
Zeke's Convergence item.
Knight's Vow item.
Trailblazer item.
Situational DMG items
Additional considerations for these items is advised!
Titanic Hydra item.
Blade of The Ruined King item.
Wit's End item.
Overlord's Bloodmail item.
Sterak's Gage item.
For the last fight
Additional considerations for these items is advised!
Elixir of Iron item.
Elixir of Wrath item.
Example final build
Mercury's Treads item.
Jak'Sho, The Protean item.
Unending Despair item.
Force of Nature item.
Hollow Radiance item.
Thornmail item.