Tank Poppy build with runes and items. Tank Poppy guide offers in-depth how-to play, skill order and tips. Play Tank Poppy build in League of Legends Patch 25.12!
You start with Guardian's Horn. Your #1 rush should be item that counters enemy team most (MR or Armor item). Get Jak'Sho as #2 item. Then adapt.
Triumph is better overall (heal + gold), but if you want to have easier time with your mana, go Presence of the Mind.
Guardian's Horn is a surprisingly good item for its price. You can keep it for very long time (or even have it as 6th item).
You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
Be careful to not waste Aftershock. Try timing it and keeping it for going in.
Tips and Tricks
Champion
Thanks to Iron Ambassador (Passive) and Steadfast Presence (W), you are tanky. You get even tankier below 40% maximum health — don't hesitate in clutch moments; that's when you're at your toughest.
You are awesome peeler. You can do it super well for carries (especially when playing off-meta roles)
Long Keeper's Verdict (R) can knock enemies away, short Keeper's Verdict (R) can knock them in the air.
Steadfast Presence (W) grounds and knocks enemies up if they are dashing for your carry.
Heroic Charge (E) carries enemy and stuns them.
Iron Ambassador (Passive)
If you kill minion with your Iron Ambassador (Passive), shield gets back to you and you gain shield immediately (you don't need to pick it up). Use this for your advantage.
Remember to pick shield from Iron Ambassador (Passive) as often as possible! It prevents tons of poke and lets you play more aggressively.
Your Iron Ambassador (Passive) count as ranged attack, which means some runes and items will give you an effect as if you were ranged champion. For example: Grasp of the Undying - less heal, less Health, less dmg. Hubris - less ad. First Strike - less gold.
Credit: Alex.
Steadfast Presence (W)
Do not use W too early. Enemies will hold anticipating your W. The more you wait, the more pressure you put on them (for example, they cannot go for your carry right away).
Heroic Charge (E)
You can use Heroic Charge (E) as escaping tool as well! Target minions or enemies that are far away to escape.
You can use E to pick up your shield!
You can stun enemies by using Heroic Charge (E) against champion-created walls and terrain!
Riot
Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.