Support Quinn build with runes and items. Support Quinn guide offers in-depth how-to play, skill order and tips. Play Support Quinn build in League of Legends Patch 26.2!
Solid choice in most of the games. Helps against assassins, divers and melee overall. It also lowers your healing output as you do not take Heal. Solid choice overall.
Ignite
Offensive option, improves your damage, gives you additional cooldown to use in fights, but reduces your healing output.
Ghost
Improves mobility. You can chase, position and flee better. Reduces your healing output, but makes you more agile in fights.
How it works
General
You're a healer, Harry.
Even though Quinn is not typical support, you are gonna support your team very effectively. With heals, shields and buffs:
Heal summoner spell.
Guardian and Font of Life runes.
Redemption, Locket of the Iron Solari and Moonstone Renewer and other items.
Diadem of Songs for some sweet and constant healing.
Champion
Quinn's Blinding Assault (Q) is unique tool that on top of poking also blinds enemies. You can disrupt enemy carries and make them useless in fights.
Her Heightened Senses (W) reveals a large area around you, providing vision control to detect enemy and scout bushes.
Her Vault (E) can interrupt channels and dash abilities, peel for allies, or engage enemies.
Playstyle
Play safe, stay in the back and play like support, so you can stay and heal more. 🛡️
Sometimes, you can go in and play more aggressively when the opportunity is right. ⚔️
Focus on healing and shielding to keep allies alive. 💖
Use Redemption, Locket, and Heal on cooldown for healing. ✨
How to play
Support Quinn
Use Blinding Assault (Q) to poke enemies and blind key targets (especially ADCs or APs) during fights.
Do not waste Heightened Senses (W), but rather use it for purpose. Scout bushes or keep it for fights, to reveal bushes when enemy start stepping into them. You can also get kills by using it, if you catch enemies off guard.
Use Vault (E) defensively to peel for your carries by interrupting enemy dashes and channels, or offensively to engage. Use R to quickly move around, close the distance and pretend that you are going in.
General
This is an off-meta and very fun build that works on ANY champion - even those without healing or shielding abilities!
Your job is to stay alive and provide constant healing, shielding, and buffs to your team through items and summoner spells.
Play safe and stay in the back. The longer you survive, the more you can heal your teammates.
Items
Your first rush is Redemption.
Your second rush can be Locket of the Iron Solari (vs AoE burst) or Moonstone Renewer (for sustained healing).
Rush Locket #2 if your team is already doing teamfights or when enemy team has champions with super AoE damage. Otherwise, get Moonstone Renewer #2.
If you manage to stack if quite fast, you can rush Diadem of Songs as well.
Echoes of Helia is a strong option - you can proc it consistently with Font of Life (from your slow/CC abilities). However it encourages you to play aggressive to stack it and with this build, you really want to stay behind and play passive. Be careful.
Knight's Vow is surprisingly strong if you have a carry/strong bruiser/strong tank. Stick with them and support them specifically.
Summoner Spell
Try to use summoner spell Heal on cooldown, especially when 2+ allies are nearby. With Moonstone Renewer, you want to heal multiple people for maximum value.
Late game
Later in the game (6 items), you can sell boots for a sixth support item to maximize your healing output.
Buffing your team
Ardent Censer is worth it if you have auto attackers on your team (ADCs, auto-attack bruisers). It will trigger often enough to be good buy.
Bandlepipes is a good new item that gives MS and buffs your allies Attack Speed when you slow/immobilize enemies. Good for your auto attackers.
Staff of Flowing Water is great if you have AP champions on your team. You'll be proccing it frequently with your support abilities.
Cryptbloom is interesting if you want to go full healing. Get it as #4+ item.
Runes
Guardian is your most important rune. It provides massive shielding, but remember: you need to be close to your allies to proc it.
You can also manipulate it - for example, you can stick to one ally, or avoid some spells that's gonna only waste it.
Another important rule is Cosmic Insight. It is crucial because it reduces cooldowns for your active items and Heal summoner spell:
Redemption and Locket of the Iron Solari - 81.92 sec cooldown (down from 90 sec).
Shurelya's Battlesong - 68.12 sec cooldown (down from 75 sec).
Heal summoner spell gets reduced cooldown too!
You will be triggering Font of Life effect, which will heal your allies. It also chains off Moonstone Renewer!
Important Font of Life total healing is NOT properly calculated in post-game stats. The actual value in-game is much higher than displayed! You heal more than you think!
Redemption
Try to use Redemption on cooldown when your allies are missing health. It's best used when they are grouped together.
If you already have Moonstone Renewer, wait (or ping) until allies group before using Redemption, so you can heal everyone at once.
You CAN use Redemption for damage, but generally it's not worth it. Keep it to heal your team!
Be careful when using Redemption while dead and about to respawn. The camera will snap to your position, and you might accidentally cast it in the spawn pool. Watch out for bad timing!
Tips and Tricks
Champion
Heightened Senses (W) is a powerful cooldown in ARAM, do not waste it, keep it either for fights (so no brushes side stepping) or when you want to catch enemy.
You can score kills for your team with Heightened Senses (W). Just wait for a good moment, when enemy in the brush overextending trying to poke.
Riot
Attacking a Vulnerable target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.
Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.
Use Behind Enemy Lines for traveling very long distances quickly, for farming minions around the map, or for chasing wounded targets.