Hextech Rocketbelt Thresh build with runes and items. Hextech Rocketbelt Thresh guide offers in-depth how-to play, skill order and tips. Play Hextech Rocketbelt Thresh build in League of Legends Patch 26.1!
You are not really AP champion, but you can make it work with two specific items!
You rush Hextech Rocketbelt #1, Liandry's Torment #2.
If you are against many HP stacking champions, you can rush Liandry's Torment first.
You get Cosmic Insight rune to use Hextech Rocketbelt more often.
You poke with Hextech Rocketbelt and First Strike to earn gold and burn enemies.
After core items, you adapt. You can play as a tank or as a damage dealer.
How to play
General
Use Hextech Rocketbelt active to poke your enemies all the time, earning gold with First Strike.
Look for opportunities when enemies are grouped to hit multiple targets with single Hextech Rocketbelt activation.
Adapt to the enemy team. Build tanky or more damage. You can play as a utility tank, poke, or even you can go some AD items to still have plenty of damage. Depends on the team and how you want to play.
For utility tank, remember that Liandry's Torment works good with Serpent's Fang (to counter shields) and Oblivion Orb (to counter healing).
Items
If you are doing really well and want to have even more AP dmg, you can go Lich Bane, Cosmic Drive and The Collector (it procs and works nicely with DoTs).
Cosmic Insight reduces the cooldown of all active items, so Zhonya's Hourglass really works well with this build.
Runes
Wait for the First Strike and proc it with your combo, to deal damage and earn gold.
Be careful to not get poked, because you waste First Strike procs.
Your main combo is First Strike + Hextech Rocketbelt + Q (go in) + use R + E + couple of auto attacks and Ignite.
Your alternate combo just for poke is First Strike + Hextech Rocketbelt, followed up by E and auto attacks (without going in).
Champion
You primarily will be looking to hit Death Sentence (Q). Once you do that, you can (go in), use The Box (R), use Flay (E) and follow that up with auto attacks. Or just do it from the distance, use E, maybe R and a couple of auto attacks.
You can use Flay (E) during Death Sentence (Q) flight. That's a very cool interaction that will let you do some plays and more damage.
Tips and Tricks
Champion
General
Flash + Flay (E) is often better than Flash + Death Sentence (Q) - E first then land guaranteed Q as they try running away while slowed.
You are a CC machine and it is important that you coordinate CC with your team. Hook after ally CC for guaranteed hit, or save hook to extend their CC duration.
If you are playing against any Spell Shields, try getting rid of them before engaging. Either wait them out or fake your abilities, so they wasite it.
Death Sentence (Q)
Remember that if you reactivate your Death Sentence (Q), you commit to it, good or bad. Make sure it is worth it and it is not one way ticket.
Sometimes it is better to let your team collapse on the target or just leave it be - for poke and zoning.
You don't always want to reactivate Q immediately. If you wait for full duration, you will drag enemy a little bit closer. As well as you can chain it with Flay (E) for longer CC.
You can use Death Sentence (Q) to escape. Just Q to a minion or enemy champion that is far away.
Hook through dying minions - time your Q to pass through a minion as it dies to surprise enemies hiding behind wave.
Dark Passage (W)
You can fake lantern to help your allies or to play mind games. Throw Dark Passage (W) back without anyone to make enemies retreat thinking backup arrived
Flash while ally clicks Dark Passage (W) to pull them to your new location for extended range escapes, engages or some cool plays.
You can use Dark Passage (W) for scouting bushes.
Use lantern on souls to collect them safely from distance without face checking.
Flay (E)
Flay (E) cancels dashes and channels - keep it and time it to interrupt enemy jumps, channels etc.
Flay (E) backwards first to slow enemy, then follow with Q for near-guaranteed hook on slowed target.
Flay mid-air during Death Sentence (Q) dash - cast Flay (E) while flying to your hooked target for instant additional CC.
The Box (R)
The Box (R) is very versatile ability. You can use it both offensively and defensively.
You can use The Box (R) for disengage and stopping enemy team engages.
You can use The Box (R) for peeling from your allies. Enemy assassins going after your carries? Put The Box (R) down and watch them go around or thorough it, getting slowed in the process.
Offensively, The Box (R) can be used to trap enemies, cut off their escape, or initiate fights alongside your team.
Thresh Combos
Hook Flash Lantern combo - Death Sentence (Q) enemy, Flash toward tower/team, then Dark Passage (W) your ally in for extended engage range.
Riot
Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it.
Death Sentence and Flay can be combined in either cast order for powerful combinations.
Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection.