Support Vayne build with runes and items. Support Vayne guide offers in-depth how-to play, skill order and tips. Play Support Vayne build in League of Legends Patch 26.2!
Solid choice in most of the games. Helps against assassins, divers and melee overall. It also lowers your healing output as you do not take Heal. Solid choice overall.
Ignite
Offensive option, improves your damage, gives you additional cooldown to use in fights, but reduces your healing output.
Ghost
Improves mobility. You can chase, position and flee better. Reduces your healing output, but makes you more agile in fights.
How it works
General
You're a healer, Harry.
Even though Vayne is not typical support, you are gonna support your team very effectively. With heals, shields and buffs:
Heal summoner spell.
Guardian and Font of Life runes.
Redemption, Locket of the Iron Solari and Moonstone Renewer and other items.
Diadem of Songs for some sweet and constant healing.
Playstyle
Play safe, stay in the back and play like support, so you can stay and heal more. 🛡️
Sometimes, you can go in and play more aggressively when the opportunity is right. ⚔️
Focus on healing and shielding to keep allies alive. 💖
Use Redemption, Locket, and Heal on cooldown for healing. ✨
How to play
Support Vayne
Disrupting
You can sow chaos in the fights, pretending that you are going all in on enemy carry, going invisible, condemning enemies into walls, getting focus and disrupting fights. And then getting out with Q.
Enemies won’t expect Vayne support. They will assume you’re ADC, so they will focus you in fights - use that to bait cooldowns or redirect pressure from your actual carries.
Peeling
You can be really great peeler. If you peel, you are often not actively focused, meaning free auto hits and serious Silver Bolts (W) damage. You can Condemn (E) into walls or knock enemy away or even further into your team.
Damage
Even though you are not building any damage items, you will always be a threat thanks to your kit thanks to Silver Bolts (W).
Condemn (E)
Your Condemn (E) can be used defensively to peel for your carry or offensively to punish overextending enemy. Hitting a stun on the wall can turn fights instantly.
General
This is an off-meta and very fun build that works on ANY champion - even those without healing or shielding abilities!
Your job is to stay alive and provide constant healing, shielding, and buffs to your team through items and summoner spells.
Play safe and stay in the back. The longer you survive, the more you can heal your teammates.
Items
Your first rush is Redemption.
Your second rush can be Locket of the Iron Solari (vs AoE burst) or Moonstone Renewer (for sustained healing).
Rush Locket #2 if your team is already doing teamfights or when enemy team has champions with super AoE damage. Otherwise, get Moonstone Renewer #2.
If you manage to stack if quite fast, you can rush Diadem of Songs as well.
Echoes of Helia is a strong option - you can proc it consistently with Font of Life (from your slow/CC abilities). However it encourages you to play aggressive to stack it and with this build, you really want to stay behind and play passive. Be careful.
Knight's Vow is surprisingly strong if you have a carry/strong bruiser/strong tank. Stick with them and support them specifically.
Summoner Spell
Try to use summoner spell Heal on cooldown, especially when 2+ allies are nearby. With Moonstone Renewer, you want to heal multiple people for maximum value.
Late game
Later in the game (6 items), you can sell boots for a sixth support item to maximize your healing output.
Buffing your team
Ardent Censer is worth it if you have auto attackers on your team (ADCs, auto-attack bruisers). It will trigger often enough to be good buy.
Bandlepipes is a good new item that gives MS and buffs your allies Attack Speed when you slow/immobilize enemies. Good for your auto attackers.
Staff of Flowing Water is great if you have AP champions on your team. You'll be proccing it frequently with your support abilities.
Cryptbloom is interesting if you want to go full healing. Get it as #4+ item.
Runes
Guardian is your most important rune. It provides massive shielding, but remember: you need to be close to your allies to proc it.
You can also manipulate it - for example, you can stick to one ally, or avoid some spells that's gonna only waste it.
Another important rule is Cosmic Insight. It is crucial because it reduces cooldowns for your active items and Heal summoner spell:
Redemption and Locket of the Iron Solari - 81.92 sec cooldown (down from 90 sec).
Shurelya's Battlesong - 68.12 sec cooldown (down from 75 sec).
Heal summoner spell gets reduced cooldown too!
You will be triggering Font of Life effect, which will heal your allies. It also chains off Moonstone Renewer!
Important Font of Life total healing is NOT properly calculated in post-game stats. The actual value in-game is much higher than displayed! You heal more than you think!
Redemption
Try to use Redemption on cooldown when your allies are missing health. It's best used when they are grouped together.
If you already have Moonstone Renewer, wait (or ping) until allies group before using Redemption, so you can heal everyone at once.
You CAN use Redemption for damage, but generally it's not worth it. Keep it to heal your team!
Be careful when using Redemption while dead and about to respawn. The camera will snap to your position, and you might accidentally cast it in the spawn pool. Watch out for bad timing!
Tips and Tricks
Champion
Skill Order
Generally speaking, Vayne skill order is flexible. When you need more mobility and manoeuvrability, max Tumble (Q). When you are dealing with tanks and bruisers, max Silver Bolts (W).
Tumble (Q)
Don't be predictable with your Tumble (Q) and don't tumble forward all the time! Tumble backward, diagonal, sideways. This way, your enemies will have hard time guessing your position.
You can have instant Tumble (Q) if you position yourself next to terrain, wall or turret. This way you can push faster, proc Silver Bolts (W) faster or win duels (as you auto attack faster this way).
Condemn (E)
Walls, obstacles and terrains created by champions (both allies and enemies) counts for your Condemn (E)!
Final Hour (R)
You can hide Final Hour (R) animation by casting it in the bush or in fog of war. This way, enemies do not know that you ulted and you have advantage of first strike.
You can elevate your Vayne game immediately just by changing direction with your Final Hour (R). Pretend that you are going one direction, just to R + Q into another.
Engaging
You can start fights for your team. Combo of Final Hour (R) + Tumble (Q) + Condemn (E) (hide the animation!) enables you to do excellent engages and catch people off. Then safely Q away with invisibility.
To do it, you can R + Q from bushes or fog of war, then pin enemy into the wall for an easy kill.
Riot
Tumble has many uses, but it cannot pass over walls.
Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
Don't go in first to a large teamfight. Wait for your teammates to initiate.