Tank Vayne Build

Tank Vayne Build.

Tank Vayne build with runes and items. Tank Vayne guide offers in-depth how-to play, skill order and tips. Play Tank Vayne build in League of Legends Patch 26.2!

Author: Wrekah

TLDR

Starting items
Giant's Belt should be final item in your build.
Ruby Crystal should be final item in your build.
Quick Skill Order
Vayne ability Silver Bolts should be leveled first.
W
Vayne ability Tumble should be leveled second.
Q
Vayne ability Condemn should be leveled third.
E
Final items
Mercury's Treads should be final item in your build.
Heartsteel should be final item in your build.
Overlord's Bloodmail should be final item in your build.
Kaenic Rookern should be final item in your build.
Thornmail should be final item in your build.
Warmog's Armor should be final item in your build.
Quick Runes
Major rune Grasp of the Undying from Resolve tree.
Minor rune Precision.
Summoner spells
Pick Ghost as your Summoner Spell.
Pick Flash as your Summoner Spell.

Tank Vayne Runes

Resolve
Resolve major tree Grasp of the Undying rune.
Resolve major tree Aftershock rune.
Resolve major tree Guardian rune.
Resolve major tree Demolish rune.
Resolve major tree Font of Life rune.
Resolve major tree Shield Bash rune.
Resolve major tree Conditioning rune.
Resolve major tree Second Wind rune.
Resolve major tree Bone Plating rune.
Resolve major tree Overgrowth rune.
Resolve major tree Revitalize rune.
Resolve major tree Unflinching rune.
Precision
Precision minor tree Absorb Life rune.
Precision minor tree Triumph rune.
Precision minor tree Presence of Mind rune.
Precision minor tree Legend: Alacrity rune.
Precision minor tree Legend: Haste rune.
Precision minor tree Legend: Bloodline rune.
Precision minor tree Coup de Grace rune.
Precision minor tree Cut Down rune.
Precision minor tree Last Stand rune.
Passive
Passive tree Adaptive Force rune (+9 Adaptive Force).
Passive tree Attack Speed rune (+10% Attack Speed).
Passive tree Ability Haste rune (+8 Ability Haste).
Passive tree Adaptive Force rune (+9 Adaptive Force).
Passive tree Move Speed rune (+2 Movement Speed).
Passive tree Health Scaling rune (+10-180 Health (based on level)).
Passive tree Health rune (+65 Health).
Passive tree Tenacity And Slow Resist rune (+10 Tenacity and Slow Resist).
Passive tree Health Scaling rune (+10-180 Health (based on level)).

Optional Summoner Spells

Mark summoner spell

Mark

Mark (Snowball) for a go-in tool if you want to be more aggressive and make picks.

Exhaust summoner spell

Exhaust

Defensive option. Exhaust for peeling against enemy divers and assassins and protecting your carries.

Ignite summoner spell

Ignite

Offensive option if you are feeling spicy. Grievous Wounds + some damage. Good in early fights and you can score some kills, but reduces your going-in potential. Especially later.

Looking for another tank build? Check this:

How it works

General

  1. You play Tank Vayne.
  2. You rush Heartsteel #1 and stack as much HP as possible.
  3. You build items that scale and benefit from HP, then add Armor and MR depending on the enemy team.

Playstyle

  1. Rush Heartsteel and get tons of HP. 💪
  2. Auto attack everything to get stacks - your HP depends on it. ⚔️
  3. Adapt your tank items to what the enemy team is throwing at you. 🎯

How to play

Tank Vayne

  1. Beware - early on you will be pretty squishy and tanky later on. Play careful in the early game!
  2. As Vayne playing Tank build, you will get tanky. Tankiness combined with R + Q + E enables Vayne to do excellent engages later on and catch people off.
  3. To engage, you can R + Q from bushes or fog of war, then pin enemy into the wall for easy kill.

Disrupting

  1. You can sow chaos in the fights, pretending that you are going all in on enemy carry, going invisible, condemning enemies into walls, getting focus and disrupting fights. And then getting out with Q.

General

Getting started

  1. You rush Heartsteel.
  2. Guardian's Horn is a surprisingly good item for its price. You can keep it for a very long time (or even have it as 6th item).

Item Order

  1. Item Order after Heartsteel is flexible. You need to see what you need in particular game:
    • Get Overlord's Bloodmail for more damage and AD.
    • Get Warmog's Armor as anti-poke item (helps you stay in lane) and for some sweet HP.
    • Get Unending Despair, if there are prolonged fights in which you can stay near enemies (or enemies near you). The items gets better, the more HP you get.
    • Get various Armor and/or MR items to counter enemy team.
    • Get Titanic Hydra for more fun, more damage and some survivability.

During fights

  1. Your main damage and power comes from auto attacks - Grasp of the Undying and Heartsteel.
  2. This is auto attack oriented Vayne build, so do it! Especially if running with Titanic Hydra or Sundered Sky.
  3. You can prioritize switching between champions in the fight, just to farm more Heartsteel procs.
  4. Remember to consume your Heartsteel procs!

Adapting

  1. You need to adapt your items to the game. Enemy team heavy on AP? Buy MR. They heavy on AD? Buy Armor. You need some damage? Well buy that.
  2. Sundered Sky is very good damage item for this build (as #2-#4 depending on the game). It scales off your HP. It gives damage and pretty good sustain in fights. Remember to switch targets to maximize the effect!
  3. You can use Bandlepipes to give your whole team an attack speed boost whenever you CC enemies. Great synergy with auto attackers.

Runes

  1. Second Wind scales off with your HP, so it is going to be powerful sustain rune. You can use it by purposefully triggering it by letting enemies poke you a little or walking over some harmful spells.
  2. Triumph is better (heal + gold), but if you want to have easier time with your mana, go Presence of the Mind.
  3. Remember to consume your Grasp of the Undying procs!

Items

  1. Be careful when playing Fimbulwinter. Your Condemn (E) becomes multi-tool. You can use it just for shield or for CC!

Tips and Tricks

Champion

Skill Order

  1. Generally speaking, Vayne skill order is flexible. When you need more mobility and manoeuvrability, max Tumble (Q). When you are dealing with tanks and bruisers, max Silver Bolts (W).

Tumble (Q)

  1. Don't be predictable with your Tumble (Q) and don't tumble forward all the time! Tumble backward, diagonal, sideways. This way, your enemies will have hard time guessing your position.
  2. You can have instant Tumble (Q) if you position yourself next to terrain, wall or turret. This way you can push faster, proc Silver Bolts (W) faster or win duels (as you auto attack faster this way).

Condemn (E)

  1. Walls, obstacles and terrains created by champions (both allies and enemies) counts for your Condemn (E)!

Final Hour (R)

  1. You can hide Final Hour (R) animation by casting it in the bush or in fog of war. This way, enemies do not know that you ulted and you have advantage of first strike.
  2. You can elevate your Vayne game immediately just by changing direction with your Final Hour (R). Pretend that you are going one direction, just to R + Q into another.

Engaging

  1. You can start fights for your team. Combo of Final Hour (R) + Tumble (Q) + Condemn (E) (hide the animation!) enables you to do excellent engages and catch people off. Then safely Q away with invisibility.
    • To do it, you can R + Q from bushes or fog of war, then pin enemy into the wall for an easy kill.

Build

  1. You can instaproc Silver Bolts (W) with Titanic Hydra. Auto + Q + Titanic Hydra active.
  2. Vayne can have great engages too! Buy Randuin Omen, Final Hour (R) + Tumble (Q) into an enemy team and use Active for heavy AoE slow!

Riot

  1. Tumble has many uses, but it cannot pass over walls.
  2. Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
  3. Don't go in first to a large teamfight. Wait for your teammates to initiate.

Skill Order

  • Vayne [object Object] ability.
    Q
    Tumble
  • Vayne [object Object] ability.
    W
    Silver Bolts
  • Vayne [object Object] ability.
    E
    Condemn
  • Vayne [object Object] ability.
    R
    Final Hour

Items

Starting items
Giant's Belt item.
Ruby Crystal item.
Starting items vs poke
Guardian's Horn item.
Ruby Crystal item.
Boots
Ionian Boots of Lucidity item.
Mercury's Treads item.
Plated Steelcaps item.
Rush this
Heartsteel item.
Core items
Unending Despair item.
Warmog's Armor item.
Heartsteel item.
Overlord's Bloodmail item.
Dmg items
Additional considerations for these items is advised!
Sundered Sky item.
Titanic Hydra item.
Blade of The Ruined King item.
Wit's End item.
Runaan's Hurricane item.
Good tank items
Jak'Sho, The Protean item.
Fimbulwinter item.
Protoplasm Harness item.
Good MR items
Kaenic Rookern item.
Spirit Visage item.
Force of Nature item.
Good Armor items
Dead Man's Plate item.
Thornmail item.
Frozen Heart item.
Iceborn Gauntlet item.
Randuin's Omen item.
Situational items
Knight's Vow item.
Zeke's Convergence item.
Bandlepipes item.
Trailblazer item.
For the last fight
Additional considerations for these items is advised!
Elixir of Iron item.
Elixir of Wrath item.
Cappa Juice item.
Example final build
Mercury's Treads item.
Heartsteel item.
Overlord's Bloodmail item.
Kaenic Rookern item.
Thornmail item.
Warmog's Armor item.