ADC Zyra build with runes and items. ADC Zyra guide offers in-depth how-to play, skill order and tips. Play ADC Zyra build in League of Legends Patch 26.4!
Defensive option. Exhaust for peeling against enemy divers and assassins and protecting yourself.
Heal
Classic ADC option. Gives you and a teammate a burst of movement speed and health in clutch moments.
Cleanse
Underrated, not super easy to use, requires skill and getting used to it, but very good option. It is blessing if you pick it blindly against heavy CC comps. Frees you from disables and exhaust to keep you dealing damage.
You build 100% crit, lots of AD, and attack speed to melt the enemy team.
ADC Zyra is a late-game scaling powerhouse.
Your goal is to become the primary carry for your team.
How to play
ADC Zyra
Zyra has 575 attack range, which is a very decent ADC range.
Zyra has also decent auto attack animation, which helps with this build.
Play like immobile ADC. You have some decent self-peel and catch potential.
Use R during duels and fights, however be careful with Q or E, as this interrupts your auto attacking.
Getting started
Play carefully early on until you get some core items.
Usually Statikk Shiv is good first item for waveclear.
Don't rush Infinity Edge. It scales off of your other crit items, so usually go for it as your #2 or #3 item.
Adapting
Adapt to the enemy team. If they have lots of tanks or start stacking Armor, prioritize Lord Dominik's Regards early.
If you are facing heavy AP burst or assassins, items like Immortal Shieldbow or Maw of Malmortius can save your life.
Tips and Tricks
Champion
Instead of placing plants Rampant Growth (W) first, then triggering them with your Deadly Spines (Q) or Grasping Roots (E), you can do it other way around. Cast Q or E first, then place plant in that area. Enemies will have no time to react!
Riot
Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
Seeds grant vision to your team.
Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.